INFORMATION STORAGE MEDIUM, GAME SYSTEM, AND DISPLAY IMAGE GENERATION METHOD
First Claim
Patent Images
1. A non-transitory computer-readable information storage medium storing a program that generates a display image to be displayed on a display section, the program causing a computer to function as:
- an acquisition section that acquires an input image from an input section that applies light to a body and receives reflected light from the body;
an object control section that controls the size of an object in a virtual space based on a distance between the input section and the body, the distance being determined based on the input image; and
an image generation section that generates a display image including the object.
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Abstract
A game system acquires an input image from an input section that applies light to a body and receives reflected light from the body. The game system controls the size of an object in a virtual space based on a distance between the input section and the body, the distance being determined based on the input image. The game system generates a display image including the object.
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Citations
14 Claims
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1. A non-transitory computer-readable information storage medium storing a program that generates a display image to be displayed on a display section, the program causing a computer to function as:
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an acquisition section that acquires an input image from an input section that applies light to a body and receives reflected light from the body; an object control section that controls the size of an object in a virtual space based on a distance between the input section and the body, the distance being determined based on the input image; and an image generation section that generates a display image including the object. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
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13. A game system that generates a display image to be displayed on a display section, the game system comprising:
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an acquisition section that acquires an input image from an input section that applies light to a body and receives reflected light from the body; an object control section that controls the size of an object in a virtual space based on a distance between the input section and the body, the distance being determined based on the input image; and an image generation section that generates a display image including the object.
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14. A display image generation method that is implemented by a game system that generates a display image to be displayed on a display section, the method comprising:
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acquiring an input image from an input section that applies light to a body and receives reflected light from the body; controlling the size of an object in a virtual space based on a distance between the input section and the body, the distance being determined based on the input image; and generating a display image including the object.
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Specification