GAME SYSTEM BASED ON REAL TIME AND LOCATION OF USER
First Claim
Patent Images
1. A gaming system that synchronizes the time and location of a user to the time and location of a character or environment generated by the system, the system comprising:
- time provisions for providing the current time to the system;
location provisions for performing at least one of (i) determining a location of the user and providing the location to the system, and (ii) storing information associated with the location of the user for subsequent use by the system; and
event provisions for identifying and reporting events to the system.
0 Assignments
0 Petitions
Accused Products
Abstract
A gaming system is described in which a game mode, format, or other aspect(s) vary depending upon the current time and location of the user. The gaming system synchronizes the time and location of a user to the time and location of a character or environment generated by the system.
38 Citations
22 Claims
-
1. A gaming system that synchronizes the time and location of a user to the time and location of a character or environment generated by the system, the system comprising:
-
time provisions for providing the current time to the system; location provisions for performing at least one of (i) determining a location of the user and providing the location to the system, and (ii) storing information associated with the location of the user for subsequent use by the system; and event provisions for identifying and reporting events to the system. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17)
-
-
18. A gaming system that synchronizes the time and location of a user to the time and location of a character or environment generated by the system, the system comprising:
-
time provisions for providing the current time to the system; location provisions for performing at least one of (i) determining a location of the user and providing the location to the system, and (ii) storing information associated with the location of the user for subsequent use by the system; and period of days provisions for simulating at least one characteristic of the user'"'"'s environment, wherein the characteristic is selected from the group consisting of (i) an observable physical aspect of the current time, (ii) a religious aspect of the current time, (iii) a cultural aspect of the current time, (iv) a weather-based aspect of the current time, and (v) combinations thereof. - View Dependent Claims (19, 20)
-
-
21. An interactive play system apparatus comprising:
-
a computing means for executing program instructions relating to the play of a game; a display means illustrating graphic images relating to the play of the game during the play of the game; player input control means; wherein the interactive play system includes (i) location provisions for performing at least one of determining a location of the user and storing information associated with the location of the user, and (ii) event provisions for identifying and reporting events. - View Dependent Claims (22)
-
Specification