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SYSTEM AND METHOD FOR PRECISION PLACEMENT OF IN-GAME DYNAMIC ADVERTISING IN COMPUTER GAMES

  • US 20110184805A1
  • Filed: 09/29/2009
  • Published: 07/28/2011
  • Est. Priority Date: 09/25/2008
  • Status: Abandoned Application
First Claim
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1. A system for precision in-game dynamic advert placement in computer games, comprising:

  • (a) networked game playing means;

    having access to,(b) at least one game, stored in at least one game domain;

    (c) means for obtaining at least one real-time AV caption of the output generated by said computer game;

    (d) means for identifying objects, AV events, or a combinations thereof, having access to said at least one AV output of said at least one computer game;

    (e) means for superimposing at least one remotely stored advertising content onto the entirety of said at least one caption, or onto parts thereof;

    wrapper means, located at said game domain, wrapping said game; and

    ,(f) means for customizing ads to be downloaded by said wrapper to the location of said game playing means;

    wherein said ad customizing means, synchronizes the audio-visual display generated by said game with said superimposed advertising content, and controls, within a precession of milliseconds, the insertion and removal of said advertising content, thereby offering a distortion-free viewing experience

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