GAME DEVICE, GAME DEVICE CONTROL METHOD, PROGRAM, AND INFORMATION STORAGE MEDIUM
First Claim
1. A game device, comprising:
- depression operation receiving means for receiving a depression operation of a player and outputting information regarding a position depressed by the player;
depressed position acquiring means for acquiring the position depressed by the player based on the information output from the depression operation receiving means;
judgment means for judging whether or not the position depressed by the player is included within a judgment subject area;
game processing executing means for executing game processing based on a result of the judging by the judgment means; and
judgment subject area changing means for changing, in a case where it is judged that the position depressed by the player is not included within the judgment subject area, a position of the judgment subject area based on the position depressed by the player.
1 Assignment
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Accused Products
Abstract
To provide a game device that, for example, enables dealing with displacement of a standing position of a player during game play. Depression operation receiving means receives a depression operation of the player and outputs information regarding a position depressed by the player. Depressed position acquiring means (61) acquires the position depressed by the player based on the information output from the depression operation receiving means. Judgment means (62) judges whether or not the position depressed by the player is included within a judgment subject area. Game processing executing means (63) executes game processing based on a result of the judging by the judgment means (62). Judgment subject area changing means (64) changes, in a case where it is judged that the position depressed by the player is not included within the judgment subject area, a position of the judgment subject area based on the position depressed by the player.
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Citations
7 Claims
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1. A game device, comprising:
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depression operation receiving means for receiving a depression operation of a player and outputting information regarding a position depressed by the player; depressed position acquiring means for acquiring the position depressed by the player based on the information output from the depression operation receiving means; judgment means for judging whether or not the position depressed by the player is included within a judgment subject area; game processing executing means for executing game processing based on a result of the judging by the judgment means; and judgment subject area changing means for changing, in a case where it is judged that the position depressed by the player is not included within the judgment subject area, a position of the judgment subject area based on the position depressed by the player. - View Dependent Claims (2, 3, 4)
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5. A method of controlling a game device, comprising:
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acquiring information output from depression operation receiving means for receiving a depression operation of a player and outputting the information regarding a position depressed by the player; acquiring the position depressed by the player based on the information output from the depression operation receiving means; judging whether or not the position depressed by the player is included within a judgment subject area; executing game processing based on a result of the judging; and changing, in a case where it is judged that the position depressed by the player is not included within the judgment subject area, a position of the judgment subject area based on the position depressed by the player.
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6. (canceled)
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7. A non-transitory computer-readable information storage medium having a program recorded thereon, the program causing a computer to function as:
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means for acquiring information output from depression operation receiving means for receiving a depression operation of a player and outputting the information regarding a position depressed by the player; depressed position acquiring means for acquiring the position depressed by the player based on the information output from the depression operation receiving means; judgment means for judging whether or not the position depressed by the player is included within a judgment subject area; game processing executing means for executing game processing based on a result of the judging by the judgment means; and judgment subject area changing means for changing, in a case where it is judged that the position depressed by the player is not included within the judgment subject area, a position of the judgment subject area based on the position depressed by the player.
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Specification