CONTROLLING AND PRESENTING VIRTUAL WAGERING GAME ENVIRONMENTS
First Claim
1. A method comprising:
- determining a player avatar population in a location of a virtual wagering game environment;
determining a wagering game machine object supply in the location of the virtual wagering game environment, wherein the wagering game machine object supply is an amount of available wagering game machine objects within a boundary of the location;
determining a supply availability ratio, wherein the supply availability ratio indicates a restriction on the amount of the available wagering game machine objects compared to the player avatar population for the location;
determining that the wagering game machine object supply is not compliant with the supply availability ratio; and
modifying the wagering game machine object supply to comply with the supply availability ratio.
8 Assignments
0 Petitions
Accused Products
Abstract
A wagering game system and its operations are described herein. In embodiments, the operations can include determining a player avatar population in a location of a virtual wagering game environment and determining a wagering game machine object supply in the location of the virtual wagering game environment. The wagering game machine object supply is an amount of available wagering game machine objects within a boundary of the location. The operations can further include determining a supply availability ratio, where the supply availability ratio indicates a restriction on the amount of the available wagering game machine objects in the location compared to the player avatar population. The operations can further include determining that the wagering game machine object supply is not compliant with the supply availability ratio and modifying the wagering game machine object supply to comply with the supply availability ratio.
62 Citations
25 Claims
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1. A method comprising:
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determining a player avatar population in a location of a virtual wagering game environment; determining a wagering game machine object supply in the location of the virtual wagering game environment, wherein the wagering game machine object supply is an amount of available wagering game machine objects within a boundary of the location; determining a supply availability ratio, wherein the supply availability ratio indicates a restriction on the amount of the available wagering game machine objects compared to the player avatar population for the location; determining that the wagering game machine object supply is not compliant with the supply availability ratio; and modifying the wagering game machine object supply to comply with the supply availability ratio. - View Dependent Claims (2, 3, 4, 5, 6)
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7. One or more machine-readable media having instructions stored thereon, which when executed by a set of one or more processors causes the set of one or more processors to perform operations comprising:
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presenting a virtual wagering game machine object in a virtual wagering game environment; presenting a purchase control to purchase rights to access one or more control abilities of the virtual wagering game machine object, wherein the one or more control abilities control access to one or more functions of the virtual wagering game machine object; determining a selection of the purchase control by a user account; presenting purchase terms for the rights to access the one or more control abilities of the virtual wagering game machine object; receiving a purchase value from the user account; and presenting the user account with access to the one or more control abilities to the virtual wagering game machine object. - View Dependent Claims (8, 9, 10, 11, 12, 13, 14)
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15. A system comprising:
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an account server configured to store a wagering game player account, wherein the wagering game player account includes financial information for placing wagers on wagering game activity; a computer system comprising a machine object controller configured to present a control configured to obtain a wager amount from the wagering game player account, during a first wagering game session, wherein the wager amount applies to a second wagering game session, by a wagering agent player account, on a wagering game machine object in a virtual wagering game environment, and store the wager amount; and a wagering game server comprising a machine abilities controller configured to determine a wagering game win value from the wagering game play of the wagering agent player account on the wagering game machine object during the second wagering game session, and provide, to the wagering game player account, an amount equivalent to a portion of the wagering game win value. - View Dependent Claims (16, 17, 18)
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19. An apparatus comprising:
a wagering game module configured to present a virtual wagering game machine object in a virtual wagering game environment, present a personalization control to personalize a portion of the virtual wagering game machine object, determine a selection of the personalization control by a player account which indicates a request to make the portion of the virtual wagering game machine object personalized to the player account, and personalize the portion of the virtual wagering game machine object according to the request. - View Dependent Claims (20, 21)
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22. An apparatus comprising:
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means for determining a payout value for a wagering game machine object in an virtual wagering game environment, wherein the payout value indicates an amount of winnings that the wagering game machine object has paid out over a period of time; means for determining a threshold setting set by a player account where the threshold setting indicates a threshold limit for the payout value which the player account desires to monitor; means for determining that the payout value reaches the threshold limit; and means for automatically activating functions within the virtual wagering game environment after the payout value reaches the threshold limit. - View Dependent Claims (23, 24, 25)
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Specification