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CONTROLLING AND PRESENTING VIRTUAL WAGERING GAME ENVIRONMENTS

  • US 20110190066A1
  • Filed: 10/09/2009
  • Published: 08/04/2011
  • Est. Priority Date: 10/09/2008
  • Status: Active Grant
First Claim
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1. A method comprising:

  • determining a player avatar population in a location of a virtual wagering game environment;

    determining a wagering game machine object supply in the location of the virtual wagering game environment, wherein the wagering game machine object supply is an amount of available wagering game machine objects within a boundary of the location;

    determining a supply availability ratio, wherein the supply availability ratio indicates a restriction on the amount of the available wagering game machine objects compared to the player avatar population for the location;

    determining that the wagering game machine object supply is not compliant with the supply availability ratio; and

    modifying the wagering game machine object supply to comply with the supply availability ratio.

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