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CAPTURING SCREEN OBJECTS USING A COLLISION VOLUME

  • US 20110199302A1
  • Filed: 02/16/2010
  • Published: 08/18/2011
  • Est. Priority Date: 02/16/2010
  • Status: Abandoned Application
First Claim
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1. In a system comprising a computing environment coupled to a capture device for capturing user motion, a method of generating a margin of error for a user to capture a first virtual object using a second virtual object, the first virtual object moving on a display, the method comprising:

  • (a) defining a collision volume around the second object;

    (b) determining if the first object passes within the collision volume; and

    (c) adjusting a path of the first object to collide with the second object if it is determined in said step (b) that the first object passes within the collision volume.

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