Videogame System And Method That Enables Characters To Earn Virtual Fans By Completing Secondary Objectives
First Claim
1. A system configured to provide a racing-based videogame to one or more users, the system comprising:
- one or more processors configured to execute computer program modules, the computer program modules comprising;
a race staging module configured to stage a race in which a vehicle under control of a controller communicatively linked with the one or more processors participates, wherein staging the race includes rendering views of a racecourse over which the race takes place, and wherein the vehicle is associated with a character in the videogame;
a fan objective staging module configured to stage a plurality fan objectives, wherein fan objectives are secondary objectives performable during the race by the vehicle to earn virtual fans for a virtual fanbase of the character, wherein staging a fan objective comprises inserting an objective icon into views of the racecourse and associating the fan objective with the objective icon;
a fan objective trigger module configured to trigger activation of fan objectives responsive to performance of one or more triggering maneuvers executed by the vehicle during the race;
a fan objective evaluation module configured to monitor performance of one or more active fan objectives by the vehicle, and upon completion of a fan objective by the vehicle, to determine a number of fans earned by the vehicle by virtue of the completed fan objective based on the performance of the vehicle in completing the fan objective.
3 Assignments
0 Petitions
Accused Products
Abstract
A videogame may be provided to one or more users in which characters controlled by users earn fans that impact the videogame similarly to fans in real life. For example, a character may earn virtual currency, be invited to participate in events and/or teams, obtain sponsorships, and/or experience other impacts associated with fanbase size. The videogame may include one or more primary objectives presented to the user. The performance of the primary objectives by the user may impact the progression of a character being controlled by the user through the videogame. The videogame may further include provide one or more fan objectives within the game which can be performed by the character being controlled by the user to earn fans to be included within a fanbase associated with the character in the game
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Citations
18 Claims
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1. A system configured to provide a racing-based videogame to one or more users, the system comprising:
one or more processors configured to execute computer program modules, the computer program modules comprising; a race staging module configured to stage a race in which a vehicle under control of a controller communicatively linked with the one or more processors participates, wherein staging the race includes rendering views of a racecourse over which the race takes place, and wherein the vehicle is associated with a character in the videogame; a fan objective staging module configured to stage a plurality fan objectives, wherein fan objectives are secondary objectives performable during the race by the vehicle to earn virtual fans for a virtual fanbase of the character, wherein staging a fan objective comprises inserting an objective icon into views of the racecourse and associating the fan objective with the objective icon; a fan objective trigger module configured to trigger activation of fan objectives responsive to performance of one or more triggering maneuvers executed by the vehicle during the race; a fan objective evaluation module configured to monitor performance of one or more active fan objectives by the vehicle, and upon completion of a fan objective by the vehicle, to determine a number of fans earned by the vehicle by virtue of the completed fan objective based on the performance of the vehicle in completing the fan objective. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A computer-implemented method of providing a racing-based videogame to one or more users, wherein the method is implemented in a computer system comprising one or more processors configured to execute one or more computer program modules, the method comprising:
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executing, on the one or more processors of the computer system, one or more computer program modules configured to stage a race in which a vehicle under control of a controller communicatively linked with the one or more processors participates, wherein staging the race includes rendering views of a racecourse over which the race takes place, and wherein the vehicle is associated with a character in the videogame; executing, on the one or more processors of the computer system, one or more computer program modules configured to stage a plurality fan objectives, wherein fan objectives are secondary objectives performable during the race by the vehicle to earn virtual fans for a virtual fanbase of the character, and wherein staging a fan objective comprises inserting an objective icon into views of the racecourse and associating the fan objective with the objective icon; executing, on the one or more processors of the computer system, one or more computer program modules configured to trigger activation of a fan objective responsive to performance of a triggering maneuver executed by the vehicle during the race; executing, on the one or more processors of the computer system, one or more computer program modules configured to monitor performance of the triggered fan objective by the vehicle; executing, on the one or more processors of the computer system, one or more computer program modules configured to determine, responsive to completion of the fan objective by the vehicle, a number of fans earned by the vehicle by virtue of the completed fan objective based on the performance of the vehicle in completing the fan objective. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17, 18)
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Specification