Gaming Machine Having A Community Game With Side Wagering
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Abstract
According to one embodiment of the present invention, a system and method for conducting a wagering game on a plurality of gaming machines is disclosed. The method comprises the act of triggering a community event while conducting the wagering game on the plurality of gaming machines. Two or more gaming machines are selected to participate in the community event. The community event is selected from a plurality of independent community events. The gaming system comprises a plurality of gaming machines, at least one community display, and at least one controller. The controller is operative to select the two or more gaming machines to participate in the community event, and select the community event from the plurality of independent community events to display on the at least one community display.
136 Citations
45 Claims
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1-20. -20. (canceled)
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21. A computer-implemented method for conducting a wagering game, the method comprising:
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receiving wagers, via an input device, from a player to play a plurality of successive plays of the wagering game; displaying the plays of the wagering game on at least one display device; based on the player'"'"'s game play activity over the plurality of successive plays, determining by one or more processors, a value-enhancement parameter for the player; and awarding, by one or more of the processors, an award from a game event subsequent to the plurality of successive plays, the award being determined in part by the value-enhancement parameter. - View Dependent Claims (22, 24, 25, 26)
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23. The method of clam 22, wherein the value-enhancement parameter is a multiplier for multiplying the base award.
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27. A gaming system, comprising:
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at least one input device; at least one display device; at least one processor; and at least one memory device which stores a plurality of instructions which, when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to; receive wagers from a player to play a plurality of successive plays of a wagering game, display the plays of the wagering game on the at least one display device; based on the player'"'"'s game play activity over the plurality of successive plays, determine a value-enhancement parameter for the player, and award an award from a game event subsequent to the plurality of successive plays, the award being determined in part by the value-enhancement parameter. - View Dependent Claims (28, 30, 31, 32)
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29. The gaming system of clam 28, wherein the value-enhancement parameter is a multiplier for multiplying the base award.
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33. A computer program product comprising a computer readable medium having an instruction set borne thereby, the instruction set being configured to cause, upon execution by a controller, the acts of:
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receiving wagers, via an input device, from a player to play a plurality of successive plays of the wagering game; displaying the plays of the wagering game on at least one display device; based on the player'"'"'s game play activity over the plurality of successive plays, determining by one or more processors, a value-enhancement parameter for the player; and awarding, by one or more of the processors, an award from a game event subsequent to the plurality of successive plays, the award being determined in part by the value-enhancement parameter. - View Dependent Claims (34, 36, 37, 38)
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35. The computer program product of clam 34, wherein the value-enhancement parameter is a multiplier for multiplying the base award.
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39. A gaming device, comprising:
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an input device configured to receive one or more wagers from a player for playing a plurality of successive plays of a wagering game; at least one display device configured to display a plurality of randomly selected symbols associated with each play of the plurality of successive plays; and one or more processors communicatively coupled to the display device, at least one of the processors being operative to execute the plurality of successive plays of the wagering game, based on the player'"'"'s game play activity over the plurality of successive plays, determine a value-enhancement parameter for the player, and award an award from a game event subsequent to the plurality of successive plays, the award being determined in part by the value-enhancement parameter. - View Dependent Claims (40, 41, 42)
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43. A method of conducting a wagering game for a human player, the wagering game including a play in which the player provides an input and a wagering game outcome is determined, the method comprising the acts of:
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(a) using a user interface device to accept the player input, and transforming the player input to electronic data signals indicative of a wager to play the wagering game; (b) using one or more processors to interpret the wager from the data signals and to cause the recording of a digital representation of the wager in one or more storage devices; (c) using at least one of the processors to initiate the play of the wagering game in response to receiving the wager; (d) determining an outcome of the play; (e) using at least one of the processors to cause at least one of the display devices to display the outcome of the play; (f) repeating steps (a)-(e) to play a plurality of successive plays of the wagering game; (g) based on the player'"'"'s game play activity over the plurality of successive plays, using at least one of the processors to determine a value-enhancement parameter for the player; and (h) using at least one of the processors to provide an award from a game event subsequent to the plurality of successive plays, the award being determined in part by the value-enhancement parameter. - View Dependent Claims (44, 45)
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Specification