CONTROLLING AND PRESENTING ONLINE WAGERING GAMES
First Claim
1. A computer-implemented method, comprising:
- presenting a virtual representation of a gaming venue, wherein the virtual representation of the gaming venue includes a first avatar associated with a first wagering game player account, wherein the virtual representation of the gaming venue also includes a second avatar utilizing a virtual representation of a wagering game machine within the virtual representation of the gaming venue, wherein the second avatar represents a second wagering game player account associated with the gaming venue;
detecting a selection, by the first avatar, of the virtual representation of the wagering game machine;
detecting an indication of information to communicate from the first avatar to the second avatar in response to detecting the selection of the virtual representation of the wagering game machine; and
communicating the information to the second avatar within the virtual representation of the gaming venue.
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0 Petitions
Accused Products
Abstract
A wagering game system and its operations are described herein. In embodiments, the operations can include receiving login information to log in to an online gaming venue and determining a player account associated with the login information. The operations can also include presenting the online gaming venue on a personal computing device associated with the player account. The online gaming venue can include casino related data that indicates ambience of a gambling environment (e.g., a casino, a poker room, etc.), interactive objects to interact with the player account, and communication functions to share recorded activity and other personal information, between the player account and other player accounts within the online gaming venue. In some embodiments, the operations can also include determining indications of player emotions and presenting multi-media files in conjunction with player avatars to represent the indicated emotions within the online gaming venue.
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Citations
31 Claims
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1. A computer-implemented method, comprising:
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presenting a virtual representation of a gaming venue, wherein the virtual representation of the gaming venue includes a first avatar associated with a first wagering game player account, wherein the virtual representation of the gaming venue also includes a second avatar utilizing a virtual representation of a wagering game machine within the virtual representation of the gaming venue, wherein the second avatar represents a second wagering game player account associated with the gaming venue; detecting a selection, by the first avatar, of the virtual representation of the wagering game machine; detecting an indication of information to communicate from the first avatar to the second avatar in response to detecting the selection of the virtual representation of the wagering game machine; and communicating the information to the second avatar within the virtual representation of the gaming venue. - View Dependent Claims (2, 3, 4, 5, 6)
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7. An apparatus, comprising:
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means for presenting an access object that provides access for avatars to a private location within a virtual representation of a wagering game venue; means for determining a selection of the access object by a first of the avatars via player input, wherein the first of the avatars is located outside of the private location, wherein the first of the avatars is associated with a wagering game player account logged in to the virtual representation of the wagering game venue, and wherein the wagering game player account lists one or more social contacts that belong to the wagering game player account; means for determining that a second of the avatars is inside the private location, wherein the second of the avatars belongs to one of the one or more social contacts; and means for presenting to the first of the avatars activity of the second avatar within the private location in response to the selection of the access object by the first of the avatars via the player input. - View Dependent Claims (8, 9, 10, 11)
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12-25. -25. (canceled)
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26. One or more machine-readable storage media including instructions that, when executed by one or more machines, cause the machine to perform operations comprising:
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presenting a virtual representation of a gaming venue, wherein the virtual representation of the gaming venue includes a first avatar associated with a first wagering game player account, wherein the virtual representation of the gaming venue also includes a second avatar utilizing a virtual representation of a wagering game machine within the virtual representation of the gaming venue, wherein the second avatar represents a second wagering game player account associated with the gaming venue; detecting a selection, by the first avatar, of the virtual representation of the wagering game machine; detecting an indication of information to communicate from the first avatar to the second avatar in response to detecting the selection of the virtual representation of the wagering game machine; and communicating the information to the second avatar within the virtual representation of the gaming venue. - View Dependent Claims (27, 28, 29, 30, 31)
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Specification