Instrument Game System and Method
First Claim
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1. A method for evaluating a live instrument performance, comprising:
- providing a song that has a plurality of phrases and each phrase further comprises one or more notes to be played by the player on an instrument and wherein each phrase has two or more difficulty levels;
receiving data about the one or more notes in a phrase played by the player using the instrument; and
automatically adjusting, during the playing of the song, the difficulty level for the phrase based on the data about the one or more notes in a phrase played by the player.
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Abstract
A game system and method that uses an instrument as an input encourages a user to play along with the game'"'"'s soundtrack on an instrument (e.g. guitar, bass, etc.). The game cues the player to play notes and/or chords on the instrument at an appropriate time and then data is collected from the instrument via a connection between the instrument and the apparatus running the game. The game then scores the user based on note/chord and timing information it receives.
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Citations
15 Claims
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1. A method for evaluating a live instrument performance, comprising:
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providing a song that has a plurality of phrases and each phrase further comprises one or more notes to be played by the player on an instrument and wherein each phrase has two or more difficulty levels; receiving data about the one or more notes in a phrase played by the player using the instrument; and automatically adjusting, during the playing of the song, the difficulty level for the phrase based on the data about the one or more notes in a phrase played by the player.
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2. The method of claim 1, wherein automatically adjusting the difficulty level further comprises increasing the difficulty level of the phrase when the data about the one or more notes in a phrase played by the player show that the player played the one or more notes properly for more than a threshold percentage for the phrase.
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3. The method of claim 1, wherein automatically adjusting the difficulty level further comprises decreasing the difficulty level of the phrase when the data about the one or more notes in a phrase played by the player show that the player did not play the one or more notes properly less than a threshold percentage for the phrase.
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4. The method of claim 1, wherein automatically adjusting the difficulty level further comprises automatically adjusting, during the playing of the song, the difficulty level for each phrase in the song based on the data about the one or more notes in a phrase played by the player.
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5. The method of claim 1, wherein the live instrument performance further comprises a live stringed instrument performance.
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6. The method of claim 1, wherein the instrument further comprises a guitar, a bass, violin, a banjo, a piano, a voice, a clarinet or a steel drum.
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7. An apparatus for evaluating a live instrument performance, comprising:
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a storage unit that stores a song that has a plurality of phrases and each phrase further comprises one or more notes to be played by the player on an instrument and wherein each phrase has two or more difficulty levels; a computing device coupled to the storage unit, the computing device having an instrument interface that is capable of receiving data about the one or more notes in a phrase played by the player using the instrument; and the computing device further comprising a game unit having a difficulty adjusting unit that automatically adjusts, during the playing of the song, the difficulty level for the phrase based on the data about the one or more notes in a phrase played by the player.
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8. The apparatus of claim 7, wherein the difficulty adjusting unit increases the difficulty level of the phrase when the data about the one or more notes in a phrase played by the player show that the player played the one or more notes properly for more than a threshold percentage for the phrase.
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9. The apparatus of claim 7, wherein the difficulty adjusting unit decreases the difficulty level of the phrase when the data about the one or more notes in a phrase played by the player show that the player did not play the one or more notes properly less than a threshold percentage for the phrase.
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10. The apparatus of claim 7, wherein the difficulty adjusting unit automatically adjusts, during the playing of the song, the difficulty level for each phrase in the song based on the data about the one or more notes in a phrase played by the player.
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11. The apparatus of claim 7, wherein the instrument further comprises a stringed instrument.
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12. The apparatus of claim 7, wherein the instrument further comprises a guitar, a bass, violin, a banjo, a piano, a voice, a clarinet or a steel drum.
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13. The apparatus of claim 7, wherein the instrument interface samples a user performance using the instrument.
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14. The apparatus of claim 7, wherein the computing device further comprises a personal computer, a game console, a networked computer or a gaming apparatus.
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15. A computer readable medium having stored thereon instruction which, when executed by a processor, causes the processor to perform the operations of:
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providing a song that has a plurality of phrases and each phrase further comprises one or more notes to be played by the player on an instrument and wherein each phrase has two or more difficulty levels; receiving data about the one or more notes in a phrase played by the player using the instrument; and automatically adjusting, during the playing of the song, the difficulty level for the phrase based on the data about the one or more notes in a phrase played by the player.
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Specification