METHOD AND APPARATUS FOR PLAYER COMMUNICATION
First Claim
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1. A method of operating a gaming system, said method comprising:
- (a) causing at least one processor to select a player of a gaming device to receive a portable communication device;
(b) causing the at least one processor to operate with at least one input device to obtain a player identifier from the player; and
(c) supplying the portable communication device to the player.
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Accused Products
Abstract
Systems and methods are provided for monitoring gaming activities of a player at a gaming device. It is determined, based on the gaming activities, whether to initiate communication between the player and an individual. Communication is enabled between the player and the individual.
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Citations
33 Claims
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1. A method of operating a gaming system, said method comprising:
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(a) causing at least one processor to select a player of a gaming device to receive a portable communication device; (b) causing the at least one processor to operate with at least one input device to obtain a player identifier from the player; and (c) supplying the portable communication device to the player. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17)
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18. A gaming system comprising:
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at least one gaming device including; at least one input device, at least one display device, at least one processor, and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to display a play of a game; at least one portable communication device; and at least one controller configured to operate with the at least one gaming device and the at least one portable communication device, said at least one controller programmed to; (a) select a player of the at least one gaming device to receive the portable communication device; (b) obtain a player identifier from the player; and (c) cause the portable communication device to be supplied to the player. - View Dependent Claims (19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32)
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33. A gaming system comprising:
at least one controller configured to operate with at least one gaming device and at least one portable communication device, said at least one controller programmed to; (a) select a player of the at least one gaming device to receive the portable communication device; (b) obtain a player identifier from the player; and (c) cause the portable communication device to be supplied to the player.
Specification