GAMING SYSTEM AND METHOD WITH MULTIPLE PROGRESSIVE AWARD LEVELS AND A SKILL BASED DETERMINATION OF PROVIDING ONE OF THE PROGRESSIVE AWARD LEVELS
First Claim
1. A method of providing progressive awards, said method comprising:
- (a) causing at least one controller to maintain a plurality of progressive award levels, wherein each progressive award level is associated with a progressive award value, said progressive award levels include at least;
(i) a first progressive award level associated with a first progressive award value at a first point in time;
(ii) a second progressive award level associated with a second progressive award value at the first point in time, wherein said second progressive award value is greater than the first progressive award value; and
(iii) a third progressive award level associated with a third progressive award value at the first point in time, wherein said third progressive award value is greater than the second progressive award value; and
(b) upon a triggering of a bonus event at a subsequent second point in time;
(i) causing one of a plurality of devices to provide one of progressive award values associated with one of the progressive award levels; and
(ii) if the third progressive award value is provided;
(A) causing the at least one controller to reassociate the second progressive award value to the third progressive award level;
(B) causing the at least one controller to reassociate the first progressive award value to the second progressive award level; and
(C) causing the at least one controller to associate the first progressive award level with a set value.
1 Assignment
0 Petitions
Accused Products
Abstract
A gaming system which includes a plurality of progressive awards in an MLP configuration. In a triggered bonus event, a player begins at the lowest progressive award level of the MLP and attempts to reach a higher progressive award level based on their decisions in the bonus event. If as a result of their play in the bonus event, a player is provided a progressive award other than the lowest level progressive award, one or more of the remaining lower level progressive awards (i.e., a progressive award associated with a lower level of the MLP than the provided progressive award) are shifted to account for the provided progressive award. The lowest level progressive award (which is temporality left vacant by the shifting of the remaining progressive awards) is reset to a set value, thus providing that the progressive award hierarchy is preserved regardless of which progressive award is provided to the player.
24 Citations
60 Claims
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1. A method of providing progressive awards, said method comprising:
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(a) causing at least one controller to maintain a plurality of progressive award levels, wherein each progressive award level is associated with a progressive award value, said progressive award levels include at least; (i) a first progressive award level associated with a first progressive award value at a first point in time; (ii) a second progressive award level associated with a second progressive award value at the first point in time, wherein said second progressive award value is greater than the first progressive award value; and (iii) a third progressive award level associated with a third progressive award value at the first point in time, wherein said third progressive award value is greater than the second progressive award value; and (b) upon a triggering of a bonus event at a subsequent second point in time; (i) causing one of a plurality of devices to provide one of progressive award values associated with one of the progressive award levels; and (ii) if the third progressive award value is provided; (A) causing the at least one controller to reassociate the second progressive award value to the third progressive award level; (B) causing the at least one controller to reassociate the first progressive award value to the second progressive award level; and (C) causing the at least one controller to associate the first progressive award level with a set value. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A method of providing progressive awards, said method comprising:
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(a) causing at least one controller to maintain a plurality of progressive awards, wherein each progressive award is associated with a progressive award level at a first point in time and at the first point in time, a first one of the progressive awards associated with a first one of the progressive award levels has a first progressive award value that is lower than a second progressive award value of a second one of the progressive awards associated with a higher, second progressive award level; and (b) upon a triggering of a bonus event at a subsequent second point in time; (i) causing the at least one controller to select one of a plurality of players of one of a plurality of devices; (ii) enabling the selected player to participate in a secondary game; (iii) providing the selected player one of the progressive awards, wherein which of the progressive awards is provided is based, at least in part, on the selected player'"'"'s skill in the secondary game; (iv) if at least one progressive award level is lower than the progressive award level associated with the provided progressive award; (A) causing the at least one controller to reassociate at least one of the progressive awards associated with at least one of the lower progressive award levels to the progressive award level associated with the provided progressive award; and (B) causing the at least one controller to fund the progressive award associated with the lower progressive award level with a set value; and (v) if the provided progressive award is the lowest progressive award level, causing the at least one controller to fund the progressive award associated with said lowest progressive award level with the set value. - View Dependent Claims (13, 14, 15, 16, 17, 18, 19, 20, 21)
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22. A method of providing progressive awards, said method comprising:
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(a) causing at least one controller to maintain a plurality of progressive award levels including at least a first one of the progressive award levels and a second one of the progressive award levels, wherein each progressive award level is associated with one of a plurality of progressive award values at a first point in time; and (b) upon a triggering of a bonus event at a subsequent second point in time; (i) causing one of a plurality of devices to provide one of progressive award values associated with one of the progressive award levels; (ii) if a first one of the progressive award values associated with the first one of the progressive award levels is provided, causing the at least one controller to associate the first one of the progressive award levels with a set value; and (iii) if a second one of the progressive award values associated with the second one of the progressive award levels is provided, causing the at least one controller to associate the first one of the progressive award levels with the set value. - View Dependent Claims (23, 24, 25, 26, 27, 28)
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29. A method of providing progressive awards, said method comprising:
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(a) enabling a player to play a primary game upon a wager placed by the player; (b) causing at least one display device to display the play of the primary game; (c) causing at least one processor to maintain a plurality of progressive award levels, wherein each progressive award level is associated with a progressive award value, said progressive award levels include at least; (i) a first progressive award level associated with a first progressive award value at a first point in time; and (ii) a second progressive award level associated with a second progressive award value at the first point in time, wherein said second progressive award value is greater than the first progressive award value; and (d) upon a triggering of a bonus event at a subsequent second point in time; (i) providing one of progressive award values associated with one of the progressive award levels to the player; and (ii) if the second progressive award value is provided to the player; (A) causing the at least one processor to reassociate the first progressive award value to the second progressive award level; and (B) causing the at least one processor to associate the first progressive award level with a set value. - View Dependent Claims (30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41)
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42. A method of providing progressive awards, said method comprising:
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(a) enabling a player to play a primary game upon a wager placed by the player; (b) causing at least one display device to display the play of the primary game; (c) causing at least one processor to maintain a plurality of progressive awards, wherein each progressive award is associated with a progressive award level at a first point in time and at the first point in time, a first one of the progressive awards associated with a first one of the progressive award levels has a first progressive award value that is lower than a second progressive award value of a second one of the progressive awards associated with a higher, second progressive award level; and (d) upon a triggering of a bonus event at a subsequent second point in time; (i) enabling the player to participate in a secondary game; (ii) providing the player one of the progressive awards, wherein which of the progressive awards is provided is based, at least in part, on the player'"'"'s skill in the secondary game; (iii) if at least one progressive award level is lower than the progressive award level associated with the provided progressive award; (A) causing the at least one processor to reassociate at least one of the progressive awards associated with at least one of the lower progressive award levels to the progressive award level associated with the provided progressive award; and (B) causing the at least one processor to fund the progressive award associated with the lower progressive award level with a set value; and (iv) if the provided progressive award is the lowest progressive award level, causing the at least one processor to fund the progressive award associated with said lowest progressive award level with the set value. - View Dependent Claims (43, 44, 45, 46, 47, 48, 49, 50, 51, 52)
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53. A method of providing progressive awards, said method comprising:
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(a) enabling a player to play a primary game upon a wager placed by the player; (b) causing at least one display device to display the play of the primary game; (c) causing at least one processor to maintain a plurality of progressive award levels including at least a first one of the progressive award levels and a second one of the progressive award levels, wherein each progressive award level is associated with a progressive award value at a first point in time; and (d) upon a triggering of a bonus event at a subsequent second point in time; (i) providing one of progressive award values associated with one of the progressive award levels to the player; (ii) if a first one of the progressive award values associated with the first one of the progressive award levels is provided, causing the at least one processor to associate a first one of the progressive award levels with a set value; and (iii) if a second one of the progressive award values associated with the second one of the progressive award levels is provided, causing the at least one processor to associate the first one of the progressive award levels with the set value. - View Dependent Claims (54, 55, 56, 57, 58, 59, 60)
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Specification