Method and Arrangement for Enabling Games in a Communication Network
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Accused Products
Abstract
A method and apparatus for enabling an electronic game provided by an external game server (202) in a public network (204) and involving multiple players. The players and a plurality of local devices (A,B,C) operated by the players in a local network (200), are registered in a gateway device (GW) connected to the local network. The gateway device then registers the players and devices in the external game server for the electronic game. During the game, the gateway device applies a local game logic and translates any game related messages and/or media communicated between the local devices and the external game server, while communicating with the local devices in the local network using a short-range communication mechanism. As a result, only the gateway device in the local network needs to communicate with the external game server (202) in the public network, which may provide reduced latency in responses to user actions.
39 Citations
32 Claims
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1-16. -16. (canceled)
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17. A method implemented by a gateway device connected to at least one local network for enabling an electronic game that is provided by an external game server in a public network and that involves multiple players operating a plurality of local devices in the at least one local network, comprising:
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registering said players and local devices with the gateway device, registering said players and local devices with the external game server, and applying a local game logic during the electronic game, and translating any game related messages or media communicated between the local devices and the external game server during the electronic game, communicating with at least one of the local devices in the at least one local network using a short-range communication mechanism. - View Dependent Claims (18, 19, 20, 21, 22, 23, 24, 25)
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26. A gateway device connected to at least one local network and configured to enable an electronic game that is provided by an external game server in a public network and that involves multiple players operating a plurality of local devices in the at least one local network, comprising:
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a local registering unit configured to register said players and local devices with the gateway device, an external registering unit configured to register said players and local devices with the external game server, a game logic unit configured to apply a local game logic during the electronic game, and a translation unit configured to translate any game related messages or media communicated between the local devices and the external game server during the electronic game, wherein the gateway device is configured to communicate with at least one of the local devices in the at least one local network using a short-range communication mechanism. - View Dependent Claims (27, 28, 29, 30, 31, 32)
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Specification