VIDEO GAME USING DUAL MOTION SENSING CONTROLLERS
First Claim
1. A non-transitory computer-readable storage medium having stored thereon a game program for executing game control using an output from a sensor at least capable of detecting a motion in two axial directions of a first axis direction and a second axis direction, the game program causing a computer of a game apparatus to perform:
- motion detection for detecting a motion in the first axis direction of the sensor;
game control for, when the motion detection detects a motion in the first axis direction, executing game processing based on an output from the sensor in the second axis direction during a predetermined time period immediately before the detection of the motion, and whereinwhen the motion detection detects a motion in the first axis direction, the game control executes game control using an output from the sensor in the second axis direction at a time point or during a time period which is determined based on the time point when the motion was detected, and also using a magnitude of an output from the sensor in the first axis direction regarding the motion in the first axis direction.
0 Assignments
0 Petitions
Accused Products
Abstract
An inclination of a first unit is detected based on an output from a first acceleration sensor provided in a first unit of a controller, and an inclination of a second unit is detected based on an output from a second acceleration sensor provided in a second unit separate from the first unit. A difference between the inclinations of the first unit and the second unit is detected, and game control is performed using the detected difference. Thus, with a game apparatus using a plurality of acceleration sensors or a plurality of sensors capable of detecting a motion or a posture, a dynamic play is made possible with a high degree of freedom of motion and an intuitive motion input is realized.
26 Citations
9 Claims
-
1. A non-transitory computer-readable storage medium having stored thereon a game program for executing game control using an output from a sensor at least capable of detecting a motion in two axial directions of a first axis direction and a second axis direction, the game program causing a computer of a game apparatus to perform:
-
motion detection for detecting a motion in the first axis direction of the sensor; game control for, when the motion detection detects a motion in the first axis direction, executing game processing based on an output from the sensor in the second axis direction during a predetermined time period immediately before the detection of the motion, and wherein when the motion detection detects a motion in the first axis direction, the game control executes game control using an output from the sensor in the second axis direction at a time point or during a time period which is determined based on the time point when the motion was detected, and also using a magnitude of an output from the sensor in the first axis direction regarding the motion in the first axis direction. - View Dependent Claims (2)
-
-
3. A non-transitory computer-readable storage medium having stored thereon a game program for executing game control using an output from a sensor at least capable of detecting a motion in three axial directions of a first axis direction, a second axis direction and a third axis direction, the game program causing a computer of a game apparatus to perform:
-
motion detection for detecting a motion in the first axis direction of the sensor; and game control for, when the motion detection detects a motion in the first axis direction, executing game control using a vector represented by an output from the sensor in the second axis direction and an output from the sensor in the third axis direction during a predetermined time period immediately before the detection of the motion.
-
-
4. A method for executing game control using an output from a sensor at least capable of detecting a motion in two axial directions of a first axis direction and a second axis direction, the method comprising:
-
detecting a motion in the first axis direction of the sensor; game control for, when the detecting a motion detects a motion in the first axis direction, executing game processing based on an output from the sensor in the second axis direction during a predetermined time period immediately before the detection of the motion, and wherein when the detecting a motion detects a motion in the first axis direction, the game control executes game control using an output from the sensor in the second axis direction at a time point or during a time period which is determined based on the time point when the motion was detected, and also using a magnitude of an output from the sensor in the first axis direction regarding the motion in the first axis direction. - View Dependent Claims (5)
-
-
6. A method for executing game control using an output from a sensor at least capable of detecting a motion in three axial directions of a first axis direction, a second axis direction and a third axis direction, the method comprising:
-
detecting a motion in the first axis direction of the sensor; and game control for, when the detecting a motion detects a motion in the first axis direction, executing game control using a vector represented by an output from the sensor in the second axis direction and an output from the sensor in the third axis direction during a predetermined time period immediately before the detection of the motion.
-
-
7. A game apparatus configured to execute game control using an output from a sensor at least capable of detecting a motion in two axial directions of a first axis direction and a second axis direction, the game apparatus comprising:
-
a computer processor configured to; detect a motion in the first axis direction of the sensor; control a game by, when a motion is detected in the first axis direction, executing game processing based on an output from the sensor in the second axis direction during a predetermined time period immediately before the detection of the motion, and wherein when the motion is detected in the first axis direction, the game is controlled using an output from the sensor in the second axis direction at a time point or during a time period which is determined based on the time point when the motion was detected, and also using a magnitude of an output from the sensor in the first axis direction regarding the motion in the first axis direction. - View Dependent Claims (8)
-
-
9. A game apparatus configured to execute game control using an output from a sensor at least capable of detecting a motion in three axial directions of a first axis direction, a second axis direction and a third axis direction, the game apparatus comprising:
-
a computer processor configured to; detect a motion in the first axis direction of the sensor; and when the motion in the first axis direction is detected, execute game control using a vector represented by an output from the sensor in the second axis direction and an output from the sensor in the third axis direction during a predetermined time period immediately before the detection of the motion.
-
Specification