Voice-based entertainment activity in a networked enviorment
First Claim
1. A method comprising:
- in a network of interconnected computers, establishing a connection between the client and a server, the client comprising a web browser and an audio input/output device;
receiving a list of entertainment games over the connection from the server;
selecting an entertainment game from the list;
receiving a globally unique identifier from the server corresponding to the selected entertainment game, the globally unique identifier having an associated voice channel and text channel;
in response to a client request to initiate game play, sending audio to the server through the audio input/output device and receiving audio from the server through the audio/input device;
in response to a client request to terminate game play, terminating the associated voice channel; and
receiving text messages from the server over the associated text channel.
2 Assignments
0 Petitions
Accused Products
Abstract
Methods and apparatus, including computer program products, for voice-based entertainment activity in a networked environment. A method includes, in a network of interconnected computers, establishing a connection between the client and a server, the client comprising a web browser and an audio input/output device, receiving a list of entertainment games over the connection from the server, selecting an entertainment game from the list, receiving a globally unique identifier from the server corresponding to the selected entertainment game, the globally unique identifier having an associated voice channel and text channel, in response to a client request to initiate game play, sending audio to the server through the audio input/output device and receiving audio from the server through the audio/input device, in response to a client request to terminate game play, terminating the associated voice channel, and receiving text messages from the server over the associated text channel.
15 Citations
19 Claims
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1. A method comprising:
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in a network of interconnected computers, establishing a connection between the client and a server, the client comprising a web browser and an audio input/output device; receiving a list of entertainment games over the connection from the server; selecting an entertainment game from the list; receiving a globally unique identifier from the server corresponding to the selected entertainment game, the globally unique identifier having an associated voice channel and text channel; in response to a client request to initiate game play, sending audio to the server through the audio input/output device and receiving audio from the server through the audio/input device; in response to a client request to terminate game play, terminating the associated voice channel; and receiving text messages from the server over the associated text channel. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 19)
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9. A method comprising:
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in a network of interconnected computers, establishing a connection between a client and a server, the client comprising a web browser and an audio input/output device; sending a list of entertainment games over the connection to the client; in response to a selected entertainment game received from the client, sending a globally unique identifier from the server corresponding to the selected entertainment game, the globally unique identifier having an associated voice channel and text channel; receiving audio from the client over the voice channel and sending audio to the client over the voice channel; in response to client request to terminate game play, terminating the voice channel; and sending messages to the client over the text channel. - View Dependent Claims (10, 11, 12, 13, 14, 15, 16, 17, 18)
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Specification