SHARING EMOTIONAL REACTIONS TO SOCIAL MEDIA
First Claim
1. A computer-implemented method for sharing a streaming media experience in a social setting, the method comprising:
- providing a virtual social venue for sharing streaming media content with a plurality of users;
providing a tool for users viewing and/or listening to the shared streaming media content in the virtual social venue to express emotional reactions to the media content;
storing a first user'"'"'s expressed emotional reactions in time-association with the streaming media content; and
if and when other users subsequently view and/or listen to the shared streaming media content, presenting the first user'"'"'s emotional reactions at times that are correlated with the first user'"'"'s reactions to the presentation of the steaming media content.
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Accused Products
Abstract
A method is provided for sharing emotional reactions to social media. A virtual social venue is provided for sharing streaming media content with a plurality of users. Users are provided with a tool or tools to express emotional reactions, such as clapping, laughing, cheering, whistling, expressions of surprise, and booing, to the media content. The users'"'"' emotional reactions are stored in time association with the streaming media content. If and when other users subsequently view and/or listen to the shared media content, the stored emotional reactions of previous viewers and/or listeners are presented along and in time correlation with the shared media content.
133 Citations
20 Claims
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1. A computer-implemented method for sharing a streaming media experience in a social setting, the method comprising:
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providing a virtual social venue for sharing streaming media content with a plurality of users; providing a tool for users viewing and/or listening to the shared streaming media content in the virtual social venue to express emotional reactions to the media content; storing a first user'"'"'s expressed emotional reactions in time-association with the streaming media content; and if and when other users subsequently view and/or listen to the shared streaming media content, presenting the first user'"'"'s emotional reactions at times that are correlated with the first user'"'"'s reactions to the presentation of the steaming media content. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A computer implemented method for generating a socially shared streaming media experience in a social setting, the method comprising:
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providing a social media platform; providing a virtual social venue within the social media platform, the virtual social venue providing a virtual structure for broadcasting streaming media content to a group of users selected to participate in the shared streaming media experience; coupling the social media platform to a social network; enabling the invitation of users within the social network to enter the virtual social venue in order to share the streaming media experience; populating the virtual social venue with invited users who accept invitations to share the streaming media experience; enabling invited users to express emotional responses to the streaming media experience; as a user views and/or listens to the streaming media content and emotional responses expressed, storing the user'"'"'s expressed emotional responses in time-correlation with the streamed media content; and when subsequently presenting the streaming media content to other users, enabling the user'"'"'s emotional responses to be replayed to the other users in time-correlation with the subsequent presentation of the streaming media content. - View Dependent Claims (13, 14, 15, 16)
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17. A social media platform for sharing streaming media content in a social setting, the social media platform comprising:
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a virtual social venue comprising a virtual three-dimensional representation of a stadium, coliseum, arena, stage, theater, or other physical structure providing a seating or standing area for seating or standing a plurality of people in close proximity to each other to view and/or listen to streaming media content; an interface with a third party social network to enable invitations of users to the virtual social venue; an interface with a third party streaming media content provider to provide streaming media content to be shared amongst users participating in the virtual social network; a tool for users viewing and/or listening to the streaming media content to express animated emotional responses to the media content; and a database for storing users'"'"' expressed animated emotional responses in time-association with the streaming media content; wherein the social media platform is operable to populate the virtual social venue with users invited from the third party social network to asynchronously experience the streaming media content provided by the third party streaming media content provider in a shared social setting. - View Dependent Claims (18, 19, 20)
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Specification