SOCIAL MEDIA PLATFORM FOR SIMULATING A LIVE EXPERIENCE
First Claim
1. A social media platform for simulating a live experience, the platform comprising:
- a virtual, computer-generated social venue comprising a virtual spatial representation of a gathering place for presenting entertainment;
an audience of computer-generated animated avatars populating the gathering place of the virtual social venue;
the avatars being operable to express positive and negative responses to the entertainment presented to them;
the avatars including a plurality of live avatars representing users who control their avatars'"'"' expressions in real time;
the avatars including a plurality of programmed avatars whose expressions are directed by artificial intelligence in a manner that is dynamically responsive to the expressions of the live avatars;
user interfaces for presenting the virtual social venue to the users and receiving input from the users to control their live avatars'"'"' expressions;
each user interface presenting a user with a menu of selectable positive and negative responses by which to respond to the entertainment presented to the user; and
a server module communicatively connected to the user interfaces over a network;
the server module being operable to collect user input from the user interfaces and to broadcast the avatars'"'"' collective expressions to each of the user interfaces;
whereby a plurality of users share their responses to entertainment in a virtual social setting, and whereby the shared experience is enhanced by expressions from the programmed avatars.
4 Assignments
0 Petitions
Accused Products
Abstract
A social media platform is provided for sharing entertainment in an environment that simulates a live experience. The social media platform comprises a virtual social venue populated by an audience of animated avatars who express positive and negative responses (such as cheering, jeering, and gesturing) to the entertainment presented to them. The virtual social venue comprises a virtual three-dimensional representation of a gathering place (such as a theater, stadium, or arena) for presenting entertainment. The audience includes live avatars, ghost avatars, and/or programmed avatars. Live avatars represent users who control their avatars'"'"' expressions in real time. Ghost avatars represent past users who previously controlled their avatars'"'"' expressions in response to the same entertainment and whose expressions were recorded in time association with the entertainment. Programmed avatars are directed by artificial intelligence in a manner that is responsive both to the entertainment presented and the expressions of the live avatars.
114 Citations
20 Claims
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1. A social media platform for simulating a live experience, the platform comprising:
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a virtual, computer-generated social venue comprising a virtual spatial representation of a gathering place for presenting entertainment; an audience of computer-generated animated avatars populating the gathering place of the virtual social venue; the avatars being operable to express positive and negative responses to the entertainment presented to them; the avatars including a plurality of live avatars representing users who control their avatars'"'"' expressions in real time; the avatars including a plurality of programmed avatars whose expressions are directed by artificial intelligence in a manner that is dynamically responsive to the expressions of the live avatars; user interfaces for presenting the virtual social venue to the users and receiving input from the users to control their live avatars'"'"' expressions; each user interface presenting a user with a menu of selectable positive and negative responses by which to respond to the entertainment presented to the user; and a server module communicatively connected to the user interfaces over a network; the server module being operable to collect user input from the user interfaces and to broadcast the avatars'"'"' collective expressions to each of the user interfaces; whereby a plurality of users share their responses to entertainment in a virtual social setting, and whereby the shared experience is enhanced by expressions from the programmed avatars. - View Dependent Claims (2, 3)
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4. A social media platform comprising:
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a virtual, computer-generated social venue comprising a virtual spatial representation of a gathering place for presenting entertainment; an audience of computer-generated animated avatars populating the gathering place of the virtual social venue; the avatars being operable to express positive and negative responses to the entertainment presented to them; the avatars including a plurality of live avatars representing users who control their avatars'"'"' expressions in real time; the avatars including a plurality of ghost avatars representing past users who previously controlled their avatars'"'"' expressions in response to the same entertainment and whose expressions were recorded; user interfaces for presenting the virtual social venue to the users and receiving input from the users to control their live avatars'"'"' expressions; each user interface presenting a user with a menu of selectable positive and negative responses by which to respond to the entertainment presented to the user; and a server module communicatively connected to the user interfaces over a network; the server module being operable to collect user input from the user interfaces and to broadcast the avatars'"'"' collective expressions to each of the user interfaces; whereby a plurality of users share their responses to entertainment in a virtual social setting, and whereby the shared experience is enhanced by expressions from the ghost avatars. - View Dependent Claims (5, 6, 7, 8, 9, 10, 11)
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12. A method of sharing responses to entertainment, the method comprising:
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providing a virtual, computer-generated social venue comprising a virtual spatial representation of a gathering place for presenting entertainment; presenting the virtual social venue to a first plurality of users through user interfaces; presenting entertainment to the first plurality of users through the virtual social venue; providing the first plurality of users with computer-generated animated avatars operable to express positive and negative responses to the entertainment presented to them; populating the gathering place of the virtual social venue with the first plurality of users'"'"' avatars; presenting each of the first plurality of users with a menu of selectable positive and negative responses by which to respond to the entertainment presented to the user; and collecting user input from the first plurality of users over a network and broadcasting the avatars'"'"' collective expressions back to the first plurality of users; whereby the first plurality of users share their responses to entertainment in a virtual social setting. - View Dependent Claims (13, 14, 15, 16, 17, 18, 19, 20)
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Specification