PROCESS AND APPARATUS FOR EXECUTING A VIDEO GAME
First Claim
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1. A method performed by a computer, the method comprising:
- running, by a Video Game Central Server, a massive multi player online game that is operable to simultaneously support a plurality of players via a plurality of video game devices,in which each of the players controls at least one player character,in which a first game environment is provided to a first player character;
receiving, by the Video Game Central Server, a request from the first player character to acquire virtual resources from a second game environment,wherein the virtual resources include raw materials;
acquiring, by the Video Game Central Server, virtual resources from the second game environment for the first player character;
making the acquired virtual resources available to the first player character;
permitting, by the Video Game Central Server, the first player character to select an amount of virtual resources for distribution within the game environment,wherein the resources available for selection depend on a game objective; and
permitting, by the Video Game Central Server, access by other player characters to the selected amount of virtual resources depending on game objectives and depending on skills of the respective other player characters.
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Abstract
Various embodiments provide a video game environments including control of the quantity and distribution of virtual resources, raw materials, skills and NPCs in and between games. Various embodiments allow player characters to acquire, use and modify such virtual resources within the constraints.
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Citations
12 Claims
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1. A method performed by a computer, the method comprising:
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running, by a Video Game Central Server, a massive multi player online game that is operable to simultaneously support a plurality of players via a plurality of video game devices, in which each of the players controls at least one player character, in which a first game environment is provided to a first player character; receiving, by the Video Game Central Server, a request from the first player character to acquire virtual resources from a second game environment, wherein the virtual resources include raw materials; acquiring, by the Video Game Central Server, virtual resources from the second game environment for the first player character; making the acquired virtual resources available to the first player character; permitting, by the Video Game Central Server, the first player character to select an amount of virtual resources for distribution within the game environment, wherein the resources available for selection depend on a game objective; and permitting, by the Video Game Central Server, access by other player characters to the selected amount of virtual resources depending on game objectives and depending on skills of the respective other player characters. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. An apparatus comprising:
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a processor; and a computer readable medium in communication with the processor; in which the computer readable medium stores instructions which, when executed by the processor, direct the processor to run a massive multi player online game that is operable to simultaneously support a plurality of players via a plurality of video game devices, in which each of the players controls at least one player character, in which a first game environment is provided to a first player character; receive a request from the first player character to acquire virtual resources from a second game environment, wherein the virtual resources are selected from the group consisting of natural resources, raw materials, skills, and non-player characters (NPCs); acquire virtual resources from the second game environment for the first player character; make the acquired virtual resources available to the first player character; permit the first player character to select an amount of virtual resources for distribution within the game environment, wherein the resources available for selection depend on a game objective; and permit access by other player characters to the selected amount of virtual resources depending on game objectives and depending on skills of the respective other player characters. - View Dependent Claims (10, 11, 12)
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Specification