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ELECTRONIC DEVICE AND METHOD FOR SIMULATING BASKETBALL GAMES USING THE SAME

  • US 20110244933A1
  • Filed: 06/29/2010
  • Published: 10/06/2011
  • Est. Priority Date: 04/02/2010
  • Status: Abandoned Application
First Claim
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1. A method for simulating basketball games using an electronic device, the method comprising:

  • storing original wave data groups of a plurality of standard basketball actions in a storage system of the electronic device;

    naming each of the original wave data groups with a name of each of the plurality of standard basketball actions;

    constructing a coordinate system based on a center of the electronic device, and setting a standard rate to determine if a basketball action is simulated correctly;

    in response to simulating the basketball action by a user holding the electronic device, detecting movement data of the electronic device based on the coordinate system using an accelerometer of the electronic device;

    converting the movement data into wave data;

    determining a matched original wave data group in response to determining that a match rate of the converted wave data and the matched original wave data group is more than the standard rate;

    determining a simulation result according to a difference between the converted wave data and the matched original wave data group; and

    displaying a prompt message comprising a name of a standard basketball action corresponding to the matched original wave data group and the simulation result on a display of the electronic device.

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