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REAL-TIME MEDIA DELIVERY WITH AUTOMATIC CATCH-UP

  • US 20110246657A1
  • Filed: 04/01/2010
  • Published: 10/06/2011
  • Est. Priority Date: 04/01/2010
  • Status: Active Grant
First Claim
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1. A method for rendering media content with delays of approximately one second or less, the method comprising the steps of:

  • a player device operating on a computing platform, accessing a media stream through a network;

    commencing the reception of media content from the media stream;

    placing received media content into a buffer;

    rendering media content stored in the buffer;

    monitoring the amount of media content stored in the buffer; and

    deleting a sufficient amount of media content from the buffer if the amount of media content represents more than a threshold period of time to ensure that that the amount of media content is below the threshold period of time.

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