NETWORK-CONNECTED GOLF GAME IMPROVEMENT, ENTERTAINMENT AND MONETIZATION SYSTEM AND METHOD
First Claim
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1. A method to facilitate the acquisition and sharing of information related to a golfer, comprising:
- collecting and storing, in a memory associated with and accessible by a networked computer, personal information about the golfer;
collecting and storing, in the memory, performance data representative of the golfer'"'"'s performance in at least one event associated with a simulated golf environment wherein said data collection and storage is automated and occurs without the golfer'"'"'s intervention;
subsequently providing access to said memory and data to the golfer, including performing at least one analysis of the golfer'"'"'s performance data and reporting a result of the at least one analysis performed; and
initiating, in response to a golfer'"'"'s input, an event in which the golfer and at least one other golfer may participate, said event operating upon the collection of data in the memory.
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Abstract
A network-connected golf game improvement and entertainment system and methods that connect golf simulators in a plurality of golf sites or residences into an interactive player network. The player network facilitates the context of interaction between players, spectators and adversities. The system and method further include an on-line marketplace that enables advertisers to purchase and place interactive advertising into specific experience channels in real-time. Advertisers would have a direct and real-time channel into their ads analytics, performance and automated financial transaction processing.
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Citations
20 Claims
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1. A method to facilitate the acquisition and sharing of information related to a golfer, comprising:
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collecting and storing, in a memory associated with and accessible by a networked computer, personal information about the golfer; collecting and storing, in the memory, performance data representative of the golfer'"'"'s performance in at least one event associated with a simulated golf environment wherein said data collection and storage is automated and occurs without the golfer'"'"'s intervention; subsequently providing access to said memory and data to the golfer, including performing at least one analysis of the golfer'"'"'s performance data and reporting a result of the at least one analysis performed; and initiating, in response to a golfer'"'"'s input, an event in which the golfer and at least one other golfer may participate, said event operating upon the collection of data in the memory. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16)
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17. A system for facilitating the acquisition and sharing of information related to a golfer, comprising:
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a simulator for providing a simulated golf environment for at least one golfer; an application rich cloud, including at least one networked computer and associated memory that serves to enable global access to various processes, said cloud facilitating the storage of data generated by the simulator when used by the golfer; and a plurality of computer platforms having access to said application rich cloud, whereby the golfer accesses the data generated by the simulator and stored therein. - View Dependent Claims (18, 20)
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19. The system of 18, further including a user-interface by which at least one spectator views the performance of the golfer.
Specification