GAMEPIECE CONTROLLER USING A MOVABLE POSITION-SENSING DISPLAY DEVICE
First Claim
1. A method for controlling an electronic game, wherein a first device is movable by a human hand and includes a display, movement sensor, user input control and transceiver, the method comprising:
- detecting movement of the first device along a tabletop;
accepting a signal from the user input control;
determining a current position of the first device at the time of accepting the signal;
using the current position, movement and signal to cause an action in a game that is displayed on the first device; and
sending signals via the transceiver to one or more other devices being moved on the tabletop by one or more other users in the game, wherein the signals are responsive to the user input control and the device position to affect gameplay.
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Abstract
Embodiments of the invention provide a method and apparatus for moving a gamepiece in an electronic game where gamepieces are moved by user movement of devices. For example, cell phones may be used to control gamepiece movement on a table top or other surface. Each user moves their respective cell phone to control the movement of their gamepiece. Other user controls can be used to provide additional interaction. One embodiment discloses a tank game where each user operates a tank that is used to shoot at other user gamepieces in real time as the users move about a table top surface. Details are provided of two specific types of movement, but other types of movement are possible.
113 Citations
14 Claims
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1. A method for controlling an electronic game, wherein a first device is movable by a human hand and includes a display, movement sensor, user input control and transceiver, the method comprising:
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detecting movement of the first device along a tabletop; accepting a signal from the user input control; determining a current position of the first device at the time of accepting the signal; using the current position, movement and signal to cause an action in a game that is displayed on the first device; and sending signals via the transceiver to one or more other devices being moved on the tabletop by one or more other users in the game, wherein the signals are responsive to the user input control and the device position to affect gameplay. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. An apparatus for controlling an electronic game, the apparatus comprising:
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a device including a processor coupled to a display, position sensor, user input control and transceiver, wherein the device is moved by one or more hands of a user; detecting movement of the first device along a tabletop; accepting a signal from the user input control; determining a current position of the first device at the time of accepting the signal; using the current position, movement and signal to cause an action in a game that is displayed on the first device; and sending signals via the transceiver to one or more other devices being moved on the tabletop by one or more other users in the game, wherein the signals are responsive to the user input control and the device position to affect gameplay. - View Dependent Claims (11, 12, 13)
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14. A processor-readable storage device including instructions executable by a device, wherein the device includes a processor coupled to a display, position sensor, user input control and transceiver, wherein the device is moved by one or more hands of a user, the processor-readable storage device including one or more instructions for:
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detecting movement of the first device along a tabletop; accepting a signal from the user input control; determining a current position of the first device at the time of accepting the signal; using the current position, movement and signal to cause an action in a game that is displayed on the first device; and sending signals via the transceiver to one or more other devices being moved on the tabletop by one or more other users in the game, wherein the signals are responsive to the user input control and the device position to affect gameplay.
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Specification