METHODS AND SYSTEMS FOR PROVIDING A GAME CENTER HAVING CUSTOMIZED NOTIFICATIONS
First Claim
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1. A computer-implemented method comprising:
- generating data to present on a graphical user interface of a system, the data indicative of recent matches between a user and one or more other players of a game, the data including games the user recently played with the one or more other players.
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Abstract
Described herein are methods and systems for providing a game center having customized notifications. For example, in at least certain embodiments, data is generated to be presented on a graphical user interface of a system. The data is indicative of recent matches between a user and one or more other players of a game. The data including games the user recently played with the one or more other players. In another embodiment, a user initiates a multi-player gaming application on a system. Data is generated for presenting on a graphical user interface of the system. The data includes invite status information for one or more invited friends and one or more auto-matched players.
97 Citations
29 Claims
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1. A computer-implemented method comprising:
generating data to present on a graphical user interface of a system, the data indicative of recent matches between a user and one or more other players of a game, the data including games the user recently played with the one or more other players. - View Dependent Claims (2, 3, 4, 5, 6)
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7. A computer-readable medium containing executable computer program instructions which when executed by a computing system cause said system to perform a medium, the medium comprising:
generating data to present on a graphical user interface of a system, the data indicative of recent matches between a user and one or more other players of a game, the data including games the user recently played with the one or more other players. - View Dependent Claims (8, 9, 10, 11, 12)
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13. A computer-implemented method comprising:
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initiating a multi-player gaming application on a system; receiving data that identifies one or more of a user'"'"'s friends to invite to play the multi-player gaming application; receiving data that identifies one or more auto-matched players for playing the multi-player gaming application; and generating data for presenting on the graphical user interface, the data including invite status information for the one or more invited friends and the one or more auto-matched players. - View Dependent Claims (14, 15, 16, 17, 18, 19)
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20. A computer-readable medium containing executable computer program instructions which when executed by a computing system cause said system to perform a computer-implemented method, the computer-implemented method comprising:
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initiating a multi-player gaming application on a system; receiving data that identifies one or more of a user'"'"'s friends to invite to play the multi-player gaming application; receiving data that identifies one or more auto-matched players for playing the multi-player gaming application; and generating data for presenting on the graphical user interface, the data including invite status information for the one or more invited friends and the one or more auto-matched players. - View Dependent Claims (21, 22, 23, 24, 25, 26)
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27. A system, comprising:
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a computer-readable medium to store a game center module; one or more processing units coupled to the computer-readable medium; and an input/output device coupled to the one more processing units, wherein the one or more processing units are configured to generate data to present on the input/output device, the data indicative of recent matches between a user and one or more other players of a game, the data including games the user recently played with the one or more other players. - View Dependent Claims (28, 29)
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Specification