SYSTEM, METHOD AND COMPUTER PROGRAM FOR RETENTION AND OPTIMIZATION OF GAMING REVENUE AND AMELIORATION OF NEGATIVE GAMING BEHAVIOUR
First Claim
1. A computer implemented method of ameliorating negative gaming behaviour, characterized in that the method comprises the steps of:
- (a) monitoring the gaming behaviour of one or more users;
(b) analyzing the gaming behaviour to identify behaviour that may result in potentially harmful or addictive gaming behaviour (negative gaming behaviour); and
(c) in the event of occurrence of such negative gaming behaviour, initiating based on the specific negative behaviour one or more interactions between a system and the one or more users, such interactions being directed to ameliorating the negative gaming behaviour by preventative action.
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Accused Products
Abstract
A method of ameliorating negative gaming behaviour is provided. One or more gaming users are monitored, or monitoring data regarding their gaming behaviour is obtained. The gaming behaviour is analyzed to identify behaviour that may result in potentially harmful or addictive gaming behaviour (negative gaming behaviour). In the event of occurrence of such negative gaming behaviour, based on the specific negative behaviour one or more interactions are initiated between a system and the one or more users, such interactions being directed to ameliorating the negative gaming behaviour by preventative action. The gaming behaviour is analyzed based on a plurality of gaming behaviour risk indicators.
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Citations
28 Claims
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1. A computer implemented method of ameliorating negative gaming behaviour, characterized in that the method comprises the steps of:
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(a) monitoring the gaming behaviour of one or more users; (b) analyzing the gaming behaviour to identify behaviour that may result in potentially harmful or addictive gaming behaviour (negative gaming behaviour); and (c) in the event of occurrence of such negative gaming behaviour, initiating based on the specific negative behaviour one or more interactions between a system and the one or more users, such interactions being directed to ameliorating the negative gaming behaviour by preventative action. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A system for ameliorating negative gaming behaviour characterized in that the system comprises:
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(a) a server computer linked to one or more remote computers for obtaining gaming behaviour data for one or more users; (b) the server computer including or being linked to a risk management utility that embodies a plurality of risk indicators for identifying gaming behaviour that may result in potentially harmful or addictive gaming behaviour or negative gaming behaviour; (i) wherein the risk management utility is operable to analyze the gaming behaviour data to identify negative gaming behaviour based on the risk indicators; and (c) the server computer further including or being linked to a communication utility that is operable to initiate one or more communications between the user and the server computer, such communications defining one or more interactions defined by the risk management utility for ameliorating the negative gaming behaviour by preventative action. - View Dependent Claims (9, 10, 11, 12, 13)
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14. A computer implemented method of ameliorating negative gaming behaviour, characterized in that the method comprises the steps of:
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(a) monitoring the gaming behaviour of one or more users; (b) analyzing the gaming behaviour to identify behaviour that may result in potentially harmful or addictive gaming behaviour (negative gaming behaviour); (c) in the event of occurrence of such negative gaming behaviour, initiating based on the specific negative behaviour one or more interactions between a system and the one or more users, such interactions being directed to ameliorating the negative gaming behaviour by preventative action; and (d) generating a report to a gaming operator and/or a government entity or government appointed entity detailing the potentially harmful and addictive gaming behaviour of one or more users of the gaming operator'"'"'s services. - View Dependent Claims (15, 16, 17, 18, 19, 20, 21)
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22. A system for ameliorating negative gaming behaviour characterized in that the system comprises:
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(a) a server computer linked to one or more remote computers for obtaining gaming behaviour data for one or more users; (b) the server computer including or being linked to a risk management utility that embodies a plurality of risk indicators for identifying gaming behaviour that may result in potentially harmful or addictive gaming behaviour or negative gaming behaviour; (i) wherein the risk management utility is operable to analyze the gaming behaviour data to identify negative gaming behaviour based on the risk indicators; (c) the server computer further including or being linked to a communication utility that is operable to initiate one or more communications between the user and the server computer, such communications defining one or more interactions defined by the risk management utility for ameliorating the negative gaming behaviour by preventative action; and (d) the server computer further including or being linked to a reporting utility that generates reports for a gaming operator and/or a government entity or government appointed entity detailing the potentially harmful and addictive gaming behaviour of one or more users of the gaming operator'"'"'s services. - View Dependent Claims (23, 24, 25, 26, 27, 28)
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Specification