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Simulating Musical Instruments

  • US 20110256929A1
  • Filed: 03/16/2011
  • Published: 10/20/2011
  • Est. Priority Date: 03/16/2010
  • Status: Active Grant
First Claim
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1. A method of providing a realistic drum experience in a video game, the method executed on a video game platform in communication with a display and a drum controller comprising at least one cymbal and at least one drum pad, and comprising:

  • (a) determining, by a processor, if a cue to be displayed on the display in a particular sub-lane should be a cue indicating a cymbal input or a cue indicating a pad input;

    (b) displaying, on the display, in the particular sub-lane, the cue indicating the cymbal input or pad input as determined in step (a);

    (c) receiving, by the game platform, input from the player via the drum controller; and

    (d) scoring, by the game platform, the input with a first score if the input was a cymbal input associated with the particular sub-lane and scoring the input with a second score if the input was an input other than a cymbal input associated with the particular sub-lane.

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