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Simulating Musical Instruments

  • US 20110257771A1
  • Filed: 03/16/2011
  • Published: 10/20/2011
  • Est. Priority Date: 03/16/2010
  • Status: Active Grant
First Claim
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1. A method of scoring a performance of a guitar part in a rhythm-action game, executed on a game platform in communication with a display and a controller, comprising:

  • (a) receiving an input performance from the controller comprising at least one input chord note, each input chord note comprising an input string value corresponding to a struck string and an input fret value associated with the input string value;

    (b) providing a reference performance comprising at least two reference chord notes to be input at a target time, each reference chord note comprising a reference string value and a reference fret value associated with the reference string value;

    (c) determining a degree of matching between the input performance and the reference performance; and

    (d) assigning a score to the input performance based on the degree of matching.

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