Simulating Musical Instruments
First Claim
1. A method of scoring a performance of a guitar part in a rhythm-action game, executed on a game platform in communication with a display and a controller, comprising:
- (a) receiving an input performance from the controller comprising at least one input chord note, each input chord note comprising an input string value corresponding to a struck string and an input fret value associated with the input string value;
(b) providing a reference performance comprising at least two reference chord notes to be input at a target time, each reference chord note comprising a reference string value and a reference fret value associated with the reference string value;
(c) determining a degree of matching between the input performance and the reference performance; and
(d) assigning a score to the input performance based on the degree of matching.
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Accused Products
Abstract
The invention provides scoring a performance of a guitar part in a rhythm-action game. It operates in the context of a video game platform in communication with a display and a controller and involves receiving an input performance from the controller including at least one input chord note, each input chord note including an input string value corresponding to a struck string and an input fret value associated with the input string value. Then, a reference performance is provided, which includes at least two reference chord notes to be input at a target time, each reference chord note including a reference string value and a reference fret value associated with the reference string value. Then, a degree of matching is determined between the input performance and the reference performance, and a score is assigned to the input performance based on the degree of matching.
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Citations
21 Claims
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1. A method of scoring a performance of a guitar part in a rhythm-action game, executed on a game platform in communication with a display and a controller, comprising:
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(a) receiving an input performance from the controller comprising at least one input chord note, each input chord note comprising an input string value corresponding to a struck string and an input fret value associated with the input string value; (b) providing a reference performance comprising at least two reference chord notes to be input at a target time, each reference chord note comprising a reference string value and a reference fret value associated with the reference string value; (c) determining a degree of matching between the input performance and the reference performance; and (d) assigning a score to the input performance based on the degree of matching. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21)
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Specification