GAMING SYSTEM, GAMING DEVICE AND METHOD PROVIDING A FIRST GAME AND A PLURALITY SECOND WAGERING GAMES EACH ASSOCIATED WITH A SEPARATE ACTIVATABLE COMPONENT OF THE FIRST GAME
First Claim
1. A gaming system comprising:
- at least one input device;
at least one display device;
at least one processor; and
at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, causes the at least one processor to operate with the at least one input device and the at least one display device, for a play of the game, to;
(a) display a skill related first game having a plurality of individually activatable components;
(b) display a plurality of separate chance based second games each respectively associated with a different one of the individually activatable components of the first game;
(c) for each individually activatable component of the first game, if that individually activatable component is activated a designated number of times, through a designated player input, trigger a play of the second game associated with said activated individually activatable component;
(d) for each triggered play of one of said second games;
(i) cause each triggered second game to randomly determine an outcome;
(ii) display the randomly determined outcome to the player; and
(iii) if the randomly determined outcome is one of a plurality of winning outcomes, display an award to the player, the award is determined at least in part by an amount of an effective wager placed on the play of the triggered second game; and
(e) provide any awards from the plays of the triggered second games to the player.
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Accused Products
Abstract
A gaming system having a first skill, partial skill, or pseudo skill based game having a plurality of individually activatable designated components and a plurality of second chance based games each respectively associated with a different one of the individually activatable components of the skill based game. When each designated component of the first game is activated through one or player inputs, a corresponding chance based game associated with that designated component is activated. Each chance based game randomly determines whether the player wins an award. In one embodiment, the likelihood of activating each designated component is different and the chance based game associated with each different designated component is different.
388 Citations
14 Claims
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1. A gaming system comprising:
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at least one input device; at least one display device; at least one processor; and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, causes the at least one processor to operate with the at least one input device and the at least one display device, for a play of the game, to; (a) display a skill related first game having a plurality of individually activatable components; (b) display a plurality of separate chance based second games each respectively associated with a different one of the individually activatable components of the first game; (c) for each individually activatable component of the first game, if that individually activatable component is activated a designated number of times, through a designated player input, trigger a play of the second game associated with said activated individually activatable component; (d) for each triggered play of one of said second games; (i) cause each triggered second game to randomly determine an outcome; (ii) display the randomly determined outcome to the player; and (iii) if the randomly determined outcome is one of a plurality of winning outcomes, display an award to the player, the award is determined at least in part by an amount of an effective wager placed on the play of the triggered second game; and (e) provide any awards from the plays of the triggered second games to the player. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A gaming system comprising:
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at least one input device; at least one display device; at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, causes the at least one processor to operate with the at least one input device and the at least one display device, for a play of the game, to; (a) display a skill based first game having a plurality of individually activatable components; (b) display a plurality of second games each respectively associated with a different one of the individually activatable components of the first game; (c) enable a player to place an initial wager amount to play said first game for a gaming session of a designated length of time; (d) for each individually activatable component, when that individually activatable component of the first game is activated through one or more player inputs in the gaming session; (1) trigger the second game associated with the activated individually activatable component, (2) place an effective wager amount on the triggered chance based game associated with the activated individually activatable component, the effective wager amount is a portion of the initial wager amount, (3) display a play of the triggered chance based game; (4) determine if the play of the displayed second game results in an award, and (5) provide any of said determined awards to the player. - View Dependent Claims (12, 13, 14)
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Specification