SLOT MACHINE AND PLAYING METHOD THEREOF
First Claim
1. A slot machine, comprising:
- a first display on which a symbol matrix formed by a plurality of columns and a plurality of rows is to be arranged;
a stop switch that can be operated by a player; and
a controller operable to;
(a) execute an arrangement control in which a plurality of symbols arranged on the first display are displayed by a scrolling display and then rearranged into a new symbol matrix by selectively determining those symbols to be arranged into the symbol matrix from a plurality of types of symbols and stopping the scrolling display at determined symbols, and(b) execute a control for setting the stop switch active and providing a game that can be played by a player without betting for a prescribed number of times only in a case where at least one predetermined symbol or a predetermined combination formed by one or more symbols among the plurality of symbols is determined.
2 Assignments
0 Petitions
Accused Products
Abstract
A part of credits paid by the player is accumulated when a plurality of symbols are displayed by a scrolling display and then rearranged in a prescribed combination, and a stop switch is set active only in a case where a predetermined combination is determined. When a plurality of symbols are rearranged in a combination of jackpot symbols in relation to a timing of an input by a player, a payout of the accumulated credits is made. Consequently, the reels can be stopped by an operation of the player himself, and in a case where a combination of the stopped symbols is a combination associated with a payout, a payout can be received as a reward, so that the player'"'"'s interest to the game can be increased.
41 Citations
18 Claims
-
1. A slot machine, comprising:
-
a first display on which a symbol matrix formed by a plurality of columns and a plurality of rows is to be arranged; a stop switch that can be operated by a player; and a controller operable to; (a) execute an arrangement control in which a plurality of symbols arranged on the first display are displayed by a scrolling display and then rearranged into a new symbol matrix by selectively determining those symbols to be arranged into the symbol matrix from a plurality of types of symbols and stopping the scrolling display at determined symbols, and (b) execute a control for setting the stop switch active and providing a game that can be played by a player without betting for a prescribed number of times only in a case where at least one predetermined symbol or a predetermined combination formed by one or more symbols among the plurality of symbols is determined. - View Dependent Claims (2, 3, 4)
-
-
5. A slot machine, comprising:
-
a first display on which a symbol matrix formed by a plurality of columns and a plurality of rows is to be arranged; a stop switch that can be operated by a player; a memory for storing a part or a whole of credits paid to the player accumulatively; and a controller operable to; (a) execute an arrangement control in which a plurality of symbols arranged on the first display are displayed by a scrolling display and then rearranged into a new symbol matrix by selectively determining those symbols to be arranged into the symbol matrix from a plurality of types of symbols and stopping the scrolling display at determined symbols, (b) execute a control for setting the stop switch active and providing a game that can be played by a player without betting for a prescribed number of times only in a case where at least one predetermined symbol or a predetermined combination formed by one or more symbols among the plurality of symbols is determined, and (c) execute a control for returning the credits stored in the memory to the slot machine itself when the symbols are stopped at a specific combination as the stop switch is operated in the game that can be played by the player without betting. - View Dependent Claims (6, 7)
-
-
8. A slot machine, comprising:
-
a first display on which a symbol matrix formed by a plurality of columns and a plurality of rows is to be arranged; a stop switch that can be operated by a player; a memory for storing a part or a whole of credits paid to the player accumulatively; a second display on which at least one symbol is displayed by a scrolling display; and a controller operable to; (a) execute an arrangement control in which a plurality of symbols arranged on the first display are displayed by a scrolling display and then rearranged into a new symbol matrix by selectively determining those symbols to be arranged into the symbol matrix from a plurality of types of symbols and stopping the scrolling display at determined symbols, (b) execute a control for setting the stop switch active and executing a game for stopping a plurality of symbols arranged on the second display after the scrolling display only in a case where at least one predetermined symbol or a predetermined combination formed by one or more symbols among the plurality of symbols is determined on the first display and providing a game that can be played by the player without betting for a prescribed number of times when specific symbols are stopped as the stop switch is operated in that game, and (c) execute a control for returning the credits stored in the memory to the slot machine itself when the symbols are stopped at a specific combination as the stop switch is operated in the game that can be played by the player without betting. - View Dependent Claims (9)
-
-
10. A playing method of a slot machine, comprising the steps of:
-
(a) selectively determining those symbols to be arranged into a symbol matrix from a plurality of types of symbols and stopping a scrolling display at determined symbols by a controller, in order to display a plurality of symbols to be arranged in a symbol matrix by a scrolling display and then rearrange them into a new symbol matrix, on a first display on which a symbol matrix formed by a plurality of columns and a plurality of rows is to be arranged; and (b) setting a stop switch active such that it can be operated by a player and providing a game that can be played by the player without betting for a prescribed number of times only in a case where at least one predetermined symbol or a predetermined combination formed by one or more symbols among the plurality of symbols is determined. - View Dependent Claims (11, 12, 13)
-
-
14. A playing method of a slot machine, comprising the steps of:
-
(a) selectively determining those symbols to be arranged into a symbol matrix from a plurality of types of symbols and stopping a scrolling display at determined symbols by a controller, in order to display a plurality of symbols to be arranged in a symbol matrix by a scrolling display and then rearrange them into a new symbol matrix, on a first display on which a symbol matrix formed by a plurality of columns and a plurality of rows is to be arranged; (b) setting a stop switch active such that it can be operated by a player and providing a game that can be played by the player without betting for a prescribed number of times only in a case where at least one predetermined symbol or a predetermined combination formed by one or more symbols among the plurality of symbols is determined; and (c) returning credits obtained by accumulating a part or a whole of credits to be paid to a player that are stored in a memory to the slot machine itself when the symbols are stopped at a specific combination as the stop switch is operated in the game that can be played by the player without betting. - View Dependent Claims (15, 16)
-
-
17. A playing method of a slot machine, comprising the steps of:
-
(a) selectively determining those symbols to be arranged into a symbol matrix from a plurality of types of symbols and stopping a scrolling display at determined symbols by a controller, in order to display a plurality of symbols to be arranged in a symbol matrix by a scrolling display and then rearrange them into a new symbol matrix, on a first display on which a symbol matrix formed by a plurality of columns and a plurality of rows is to be arranged; (b) setting a stop switch active such that it can be operated by a player and executing a game for stopping a plurality of symbols arranged on a second display after a scrolling display only in a case where at least one predetermined symbol or a predetermined combination formed by one or more symbols among the plurality of symbols is determined; (c) providing the game that can be played by the player without betting for a prescribed number of times when specific symbols are stopped as the stop switch is operated in that game; and (d) returning credits obtained by accumulating a part or a whole of credits to be paid to a player that are stored in a memory to the slot machine itself when the symbols are stopped at a specific combination as the stop switch is operated in the game that can be played by the player without betting. - View Dependent Claims (18)
-
Specification