SYSTEMS AND METHODS FOR PROVIDING A SOCIAL NETWORKING EXPERIENCE FOR A USER
First Claim
1. In a computing environment that includes an application for connecting a remote user to a client, a method of providing a social networking experience for the user, the method comprising:
- connecting a first user to a first client over a network;
connecting a second user to a second client over the network;
notifying the first user that the second user is connected over the network; and
allowing the first user to communicate with the second user over the network.
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Accused Products
Abstract
One example embodiment includes a computing environment that includes an application for connecting a remote user to a client. The applications performs a method of providing a social media experience for the user. The method includes connecting a first user to a first client over a network and connecting a second user to a second client over the network. The method also includes identifying the second user as a friend of the first user and notifying the first user that the second user is connected over the network. The method further includes allowing the first user to communicate with the second user over the network.
88 Citations
20 Claims
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1. In a computing environment that includes an application for connecting a remote user to a client, a method of providing a social networking experience for the user, the method comprising:
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connecting a first user to a first client over a network; connecting a second user to a second client over the network; notifying the first user that the second user is connected over the network; and allowing the first user to communicate with the second user over the network. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. In a computing environment that includes an application for connecting a remote user to a client, a method of providing a social media experience for the user, the method comprising:
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identifying content that is of interest to users that connect to a client; identifying one or more messages that include the identified content; connecting a user to the client over a network; and transmitting the one or more messages over the network to the user. - View Dependent Claims (9, 10, 11, 12, 13, 14)
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15. A system embodied on a computer-readable storage medium bearing computer-executable instructions that, when executed by a processor operatively coupled to memory on a computer that includes a client application for communicating with a remote computer, carries out a method for providing a social networking experience for a user, the system comprising:
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a processor; a monitor, wherein the monitor is configured to display graphics to a user; a speaker, wherein the speaker is configured to produce an audio signal that can be heard by the user; and one or more computer readable media, wherein the one or more computer readable media contain a set of computer-executable instructions, the set of computer-executable instructions configured to; connect a first user to a first client over a network; connect the first user to a second user over the network, wherein; the second user is identified as a friend by the first user; and the second user is connected to a second client; allow the first user to communicate with the second user over the network. receive one or more messages over the network, wherein the one or more messages include one or more tags, wherein the one or more tags identify a topic that is of interest to users that connect to the first client; receive one or more follower messages, wherein the one or more follower messages are messages sent by an individual, wherein the first user has self-identified as a follower of the individual; and publish the content, wherein publishing the content includes; converting the content to an audio signal in the speaker;
orconverting the content to graphics on the monitor. - View Dependent Claims (16, 17, 18, 19, 20)
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Specification