SYSTEM AND METHOD FOR STREAMING GAMES AND SERVICES TO GAMING DEVICES
First Claim
1. A gaming system for providing a game to a player at a gaming device, the gaming device for receiving streaming audio-video representing the game and playing the streaming audio-video on a display and for receiving input related to the play of the game from the player and relaying the player input to the gaming system, comprising:
- a storage device for storing elements of a first set of games in a first library and a second set of games in a second library, each library being one of active and inactive, wherein the games in an active library are available to the player at the gaming device and the games in an inactive library are not available to the player at the gaming device; and
,a game controller coupled to the storage device and the gaming device for receiving the player input from the player, the player input being associated with a chosen game from an active one of the libraries and responsively retrieving the elements of the chosen game from the storage device, for playing the chosen game, determining an outcome of the chosen game, and awarding the player an award if the outcome of the chosen game is a winning outcome, and responsively, dynamically creating an audio-video stream as a function of the retrieved elements, the player input, the outcome of the chosen game, and the award, if any, and for broadcasting the audio-video stream to the gaming device.
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Accused Products
Abstract
A gaming system providing a game and/or gaming services to a player or user at a gaming or gaming services device. The device receives streaming audio-video representing the game or gaming services and plays streaming audio-video at a device. The device also receives input related to the play of the game or the gaming services from the user/player and relays the input to the gaming system. The system includes a storage device and a controller. The storage device stores elements of the game and/or gaming services. The game controller receives the input from the user/player and responsively retrieving the elements of the game and/or gaming services from the storage device, dynamically creates an audio-video stream as a function of the retrieved elements and the input, and broadcasts the audio-video stream to the gaming and/or gaming services device.
41 Citations
27 Claims
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1. A gaming system for providing a game to a player at a gaming device, the gaming device for receiving streaming audio-video representing the game and playing the streaming audio-video on a display and for receiving input related to the play of the game from the player and relaying the player input to the gaming system, comprising:
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a storage device for storing elements of a first set of games in a first library and a second set of games in a second library, each library being one of active and inactive, wherein the games in an active library are available to the player at the gaming device and the games in an inactive library are not available to the player at the gaming device; and
,a game controller coupled to the storage device and the gaming device for receiving the player input from the player, the player input being associated with a chosen game from an active one of the libraries and responsively retrieving the elements of the chosen game from the storage device, for playing the chosen game, determining an outcome of the chosen game, and awarding the player an award if the outcome of the chosen game is a winning outcome, and responsively, dynamically creating an audio-video stream as a function of the retrieved elements, the player input, the outcome of the chosen game, and the award, if any, and for broadcasting the audio-video stream to the gaming device. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14)
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15. A method for providing an electronic game to a player at a gaming device, the gaming device for receiving streaming audio-video representing the game and playing the streaming audio-video on a display and for receiving input related to the play of the game from the player and relaying the player input to the gaming system, comprising:
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storing a first library and a second library on a storage device, the first library including elements of a first set of games, the second library including elements of a second set of game, each library being one of active and inactive, wherein the games in an active library are available to the player at the gaming device and the games in an inactive library are not available to the player at the gaming device; allowing a player to choose a game from an active library; responsively retrieving the elements of the chosen game from the storage device; playing the chosen game; determining an outcome of the chosen game and responsively awarding the player an award if the outcome of the chosen game is a winning outcome; responsively, dynamically creating an audio-video stream as a function of the retrieved elements, the player input, the outcome of the chosen game, and the award, if any, and for broadcasting the audio-video stream to the gaming device. - View Dependent Claims (16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27)
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Specification