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ON LINE GAMING WITH REAL-WORLD DATA

  • US 20110300917A1
  • Filed: 01/28/2011
  • Published: 12/08/2011
  • Est. Priority Date: 07/01/2010
  • Status: Active Grant
First Claim
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1. A system for providing online gaming with real-world data, comprising:

  • one or more capture devices for capturing gameplay data from a live card game being played in a real-world environment, wherein the live card game is a game played with at least one live player physically present in the real-world environment, and wherein the captured gameplay data includes recorded gameplay actions taken by the at least one live player;

    a first non-transitory computer-readable medium for storing captured gameplay data for delayed playback;

    a memory comprising instructions for an engine for processing the captured gameplay data; and

    an online game server comprising a processor, a memory, and storage for computer instructions executable by the online game server, wherein the computer instructions comprise;

    a) program code for presenting a card game in a user interface to a remote player on their client computer, wherein the card game is based on the captured gameplay data, and wherein the remote player receives cards as they were dealt to the position occupied by the live player;

    b) program code for receiving information transmitted using the user interface about a gameplay action taken by the remote player;

    c) program code for processing the received information about the gameplay action;

    d) program code for determining that the gameplay action triggered a divergence situation, wherein the divergence situation is a situation wherein the gameplay action of the remote player differs from the gameplay action taken by the live player; and

    e) program code for resolving the divergence situation.

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