VIDEO GAME CAPABLE OF PROVIDING OFFERS TO PLAYERS
First Claim
Patent Images
1. An apparatus comprising:
- a processor, anda memory in communication with the processor,in which the memory stores instructions that, when executed by the processor, direct the processor to perform a process comprising;
running a massive multi player online game that is operable to simultaneously support a plurality of players via a plurality of video game devices,in which each of the players controls one or more respective player characters;
in which the players are able to interact with each other in the game;
receiving, from each of a plurality of devices, a respective set of data that specifiesa respective offer,a respective objective in the game,a respective virtual item,a respective price to pay for the virtual item, anda respective second player to pay for the virtual item;
storing each of the plurality of sets of data as an entry in a database;
determining that a player character in the game has failed more than a predetermined number of times to achieve an objective in the game;
searching the database of entries for an entry that specifies the objective that the player character has failed to achieve;
locating an entry in the database that specifies the objective that the player character has failed to achieve;
providing, to a first player that corresponds to the player character, the offer that is specified by the located entry;
receiving from the first player an acceptance of the offer;
charging a credit card account of the first player for payment of the price that is specified by the located entry;
providing at least part of the price to the second player that is specified by the located entry;
providing to the player the virtual item that is specified by the located entry.
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Abstract
A video game can provide an offer to a player of the video game. For example, the video game can provide to the player an offer to receive a particular virtual item (a virtual object or a virtual service delivered in the video game) in exchange for a particular price. The time at which the offer is provided to the player can be governed by the status in the game of the player character of the player.
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Citations
11 Claims
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1. An apparatus comprising:
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a processor, and a memory in communication with the processor, in which the memory stores instructions that, when executed by the processor, direct the processor to perform a process comprising; running a massive multi player online game that is operable to simultaneously support a plurality of players via a plurality of video game devices, in which each of the players controls one or more respective player characters; in which the players are able to interact with each other in the game; receiving, from each of a plurality of devices, a respective set of data that specifies a respective offer, a respective objective in the game, a respective virtual item, a respective price to pay for the virtual item, and a respective second player to pay for the virtual item; storing each of the plurality of sets of data as an entry in a database; determining that a player character in the game has failed more than a predetermined number of times to achieve an objective in the game; searching the database of entries for an entry that specifies the objective that the player character has failed to achieve; locating an entry in the database that specifies the objective that the player character has failed to achieve; providing, to a first player that corresponds to the player character, the offer that is specified by the located entry; receiving from the first player an acceptance of the offer; charging a credit card account of the first player for payment of the price that is specified by the located entry; providing at least part of the price to the second player that is specified by the located entry; providing to the player the virtual item that is specified by the located entry. - View Dependent Claims (2)
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3. An apparatus comprising:
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a processor, and a memory in communication with the processor, in which the memory stores instructions that, when executed by the processor, direct the processor to perform a process comprising; running a massive multi player online game that is operable to simultaneously support a plurality of players via a plurality of video game devices, in which each of the players controls one or more respective player characters; in which the players are able to interact with each other in the game; determining that a first player character in the game has a particular status in the game; searching a database of entries for an entry that specifies the particular status of the first player character, in which each entry specifies; a respective offer, a respective status of a player character in the game, a respective virtual item, a respective price to pay for the virtual item, and a respective second player to pay for the virtual item; locating an entry in the database that specifies the particular status of the first player character; providing, to a player corresponding to the first player character, the virtual item that is specified by the located entry; and charging the player corresponding to the first player character for the price that is specified by the located entry. - View Dependent Claims (4, 5, 6, 7, 8, 9, 10, 11)
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Specification