GAME APPARATUS, GAME PROGRAM AND GAME SYSTEM
First Claim
1. A game apparatus displaying a character object within a three-dimensional virtual space, comprising:
- a contour information generator which generates contour information for forming a contour of each part of said character object;
a first line model generator which generates a first line model being a line polygon model along a contour of a first part of said character object on the basis of said contour information;
a second line model generator which generates a second line model being a line polygon model along a contour of a second part of said character object, and arranged at a back of said first line model in a Z direction on the basis of said contour information;
a first mask model generator which generates a first mask model being a transparent polygon model that is arranged at the back of said first line model in the Z direction and in front of said second line model in the Z direction, and having the contour along said first part on the basis of said contour information;
a background depicter which depicts a background; and
a model depicting processor which depicts the respective models with a Z comparison performed after depicting by said background depicter, whereinsaid model depicting processorfirst depicts said first mask model,depicts said second line model after said first mask model, anddepicts said first line model after said second line model.
1 Assignment
0 Petitions
Accused Products
Abstract
A game apparatus generates control point data for forming a contour of each part of a character, generates a line model of a body being a line polygon model along the body on the basis of the control point data, then generates a line model of a foot being a line polygon model along a contour of one foot, and arranged at the back of the line model of the body Bd in a Z direction, and generates a mask model of the body being a transparent polygon model arranged at the back of the line model of the body in the Z direction and in front of the line model of the foot in the Z direction, and having the contour along the line of the body. Then, when the respective models are depicted with a Z comparison performed after depicting a background, the mask model of the body, the line model of the foot, the line model of the body are depicted in this order.
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Citations
14 Claims
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1. A game apparatus displaying a character object within a three-dimensional virtual space, comprising:
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a contour information generator which generates contour information for forming a contour of each part of said character object; a first line model generator which generates a first line model being a line polygon model along a contour of a first part of said character object on the basis of said contour information; a second line model generator which generates a second line model being a line polygon model along a contour of a second part of said character object, and arranged at a back of said first line model in a Z direction on the basis of said contour information; a first mask model generator which generates a first mask model being a transparent polygon model that is arranged at the back of said first line model in the Z direction and in front of said second line model in the Z direction, and having the contour along said first part on the basis of said contour information; a background depicter which depicts a background; and a model depicting processor which depicts the respective models with a Z comparison performed after depicting by said background depicter, wherein said model depicting processor first depicts said first mask model, depicts said second line model after said first mask model, and depicts said first line model after said second line model. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A storage medium storing a game program, said game program causes a computer of a game apparatus displaying a character object within a three-dimensional virtual space to function as:
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a contour information generator which generates contour information for forming a contour of each part of said character object; a first line model generator which generates a first line model being a line polygon model along a contour of a first part of said character object on the basis of said contour information; a second line model generator which generates a second line model being a line polygon model along a contour of a second part of said character object and arranged at a back of said first line model in a Z direction on the basis of said contour information; a first mask model generator which generates a first mask model being a transparent polygon model that is arranged at the back of said first line model in the Z direction and in front of said second line model in the Z direction, and having the contour along said first part on the basis of said contour information; a background depicter which depicts a background; and a model depicting processor which depicts said respective models with a Z comparison performed after depicting by said background depicter, wherein said model depicting processor first depicts said first mask model, depicts said second line model after said first mask model, and depicts said first line model after said second line model.
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13. A game system displaying a character object within a three-dimensional virtual space, comprising:
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a contour information generator which generates contour information for forming a contour of each part of said character object; a first line model generator which generates a first line model being a line polygon model along a contour of a first part of said character object on the basis of said contour information; a second line model generator which generates a second line model being a line polygon model along a contour of a second part of said character object, and arranged at a back of said first line model in a Z direction on the basis of said contour information; a first mask model generator which generates a first mask model being a transparent polygon model that is arranged at the back of said first line model in the Z direction and in front of said second line model in the Z direction, and having the contour along said first part on the basis of said contour information; a background depicter which depicts a background; and a model depicting processor which depicts said respective models with a Z comparison performed after depicting by said background depicter, wherein said model depicting processor first depicts said first mask model, depicts said second line model after said first mask model, and depicts said first line model after said second line model.
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14. A game apparatus displaying a character object within a three-dimensional virtual space, comprising:
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a contour information generator which generates contour information for forming a contour of each part of said character object; a line model generator which generates each line model being a line polygon model along a contour of each part of said character object on the basis of said contour information; a mask model generator which generates a mask model being a transparent polygon model having, with respect to at least one part of said character object, a contour along the part on the basis of said contour information; a Z-array information generator which generates Z-array information indicating an alignment in a Z direction of said respective line models; a Z-sorting information generator which generates Z-sorting information indicating a depicting order of said respective line models; a background depicter which depicts a background; and a model depicting processor which depicts said respective models in the order according to said Z-sorting information with a Z comparison based on said Z-sorting information performed after depicting by said background depicter, wherein said Z-sorting information generator generates such Z-sorting information as to cause said model depicting processor to; depict each of said mask models before a line model to be masked in the order according to said Z-array information out of said respective line models; and generate Z-sorting information for depicting each of said line models in the order according to said Z-array information after each of said mask models.
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Specification