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Desktop Client, Client Platform And Game Entity In Desktop Multi-Person Network Game System

  • US 20110300947A1
  • Filed: 08/18/2011
  • Published: 12/08/2011
  • Est. Priority Date: 02/20/2009
  • Status: Abandoned Application
First Claim
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1. A desktop client in a desktop multi-person network game system, comprising a client platform and a game entity, whereinthe client platform is configured to establish a data channel between a game server and the game entity, load and operate the game entity, forward an operation command of a user to the game entity, receive and execute game output data transmitted by the game entity, and provide an application interface for the game entity;

  • andthe game entity is configured to configure a game logic and a game protocol, receive the operation command of the user forwarded by the client platform, generate the game output data according to the game logic, transmit the game output data to the client platform, and exchange information with the game server through the data channel.

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