GAME DEVICE, GAME PROCESSING METHOD, INFORMATION RECORDING MEDIUM, AND PROGRAM
First Claim
1. A game device (200) being able to interrupt and resume a game, the game device (200) comprising:
- a state storage unit (201) to store a current state of the game;
a history storage unit (202) to store a history of the game state stored in the state storage unit (201) while the game is not interrupted;
an operation reception unit (203) to receive an operation instruction from a player while the game is not interrupted;
an update unit (204) to update the game state stored in the state storage unit (201) on the basis of the received operation instruction; and
a resumption control unit (206) to resume the game from prior to a predetermined period before interruption of the game if the game is resumed after the interruption, whereinafter resumption of the game followed by the predetermined period, if it is determined that the game state based on the operation instruction received during the predetermined period is better than the game state stored in the state storage unit (201) on the basis of a predetermined evaluation criterion, the resumption control unit (206) updates the game state stored in the state storage unit (201) with the game state based on the operation instruction received during the predetermined period.
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Accused Products
Abstract
A state storage unit (201) stores a current game state. A history storage unit (202) stores a history of the game state. An operation reception unit (203) receives a command input from a player. An update unit (204) changes the game state according to the received command input and updates the current game state. A display unit (205) displays a state image (251) based on the current game state and a history image (252) based on the game state history. When an instruction to resume a game is received after an interruption of the game, the resumption control unit (206) resumes the game at a time preceding the interrupted in-game time by a predetermined period. The resumption control unit (206) compares the game state history to the game state after being resumed and evaluates the player in accordance with the history of the better game state.
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Citations
9 Claims
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1. A game device (200) being able to interrupt and resume a game, the game device (200) comprising:
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a state storage unit (201) to store a current state of the game; a history storage unit (202) to store a history of the game state stored in the state storage unit (201) while the game is not interrupted; an operation reception unit (203) to receive an operation instruction from a player while the game is not interrupted; an update unit (204) to update the game state stored in the state storage unit (201) on the basis of the received operation instruction; and a resumption control unit (206) to resume the game from prior to a predetermined period before interruption of the game if the game is resumed after the interruption, wherein after resumption of the game followed by the predetermined period, if it is determined that the game state based on the operation instruction received during the predetermined period is better than the game state stored in the state storage unit (201) on the basis of a predetermined evaluation criterion, the resumption control unit (206) updates the game state stored in the state storage unit (201) with the game state based on the operation instruction received during the predetermined period. - View Dependent Claims (2, 3, 4, 5, 6)
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7. A game processing method performed by the game device (200), the game device (200) being able to interrupt and resume a game and having the state storage unit (201) that stores a current state of the game and the history storage unit (202) that stores a history of the game state stored in the state storage unit (201) while the game is not interrupted, the method comprising:
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an operation reception step to receive an operation instruction from a player while the game is not interrupted; an update step to update the game state stored in the state storage unit (201) on the basis of the received operation instruction; and a resumption control step to resume the game from prior to a predetermined period before interruption of the game if the game is resumed after the interruption, wherein in the resumption control step, after resumption of the game followed by the predetermined period, if it is determined that the game state based on the operation instruction received during the predetermined period is better than the game state stored in the state storage unit (201) on the basis of a predetermined evaluation criterion, the game state stored in the state storage unit (201) is updated with the game state based on the operation instruction received during the predetermined period.
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8. A computer-readable information recording medium configured to store a program that allows a computer that is able to interrupt and resume a game to function as:
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a state storage unit (201) to store a current state of the game; a history storage unit (202) to store a history of the game state stored in the state storage unit (201) while the game is not interrupted; an operation reception unit (203) to receive an operation instruction from a player while the game is not interrupted; an update unit (204) to update a game state stored in the state storage unit (201) on the basis of the received operation instruction; and a resumption control unit (206) to resume the game from prior to a predetermined period before interruption of the game if the game is resumed after the interruption of the game, wherein after resumption of the game followed by the predetermined period, if it is determined that the game state based on the operation instruction received during the predetermined period is better than the game state stored in the state storage unit (201) on the basis of a predetermined evaluation criterion, the resumption control unit (206) updates the game state stored in the state storage unit (201) with the game state based on the operation instruction received during the predetermined period.
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9. A program that allows a computer that is able to interrupt and resume a game progress to function as:
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a state storage unit (201) to store a current state of the game; a history storage unit (202) to store a history of the game state stored in the state storage unit (201) while the game is not interrupted; an operation reception unit (203) to receive an operation instruction from a player while the game is not interrupted; an update unit (204) to update a game state stored in the state storage unit (201) on the basis of the received operation instruction; and a resumption control unit (206) to resume the game from prior to a predetermined period before interruption of the game if the game is resumed after the interruption of the game;
whereinafter resumption of the game followed by the predetermined period, if it is determined that the game state based on the operation instruction received during the predetermined period is better than the game state stored in the state storage unit (201) on the basis of a predetermined evaluation criterion, the resumption control unit (206) updates the game state stored in the state storage unit (201) with the game state based on the operation instruction received during the predetermined period.
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Specification