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Audio and animation blending

  • US 20110306397A1
  • Filed: 11/05/2010
  • Published: 12/15/2011
  • Est. Priority Date: 06/11/2010
  • Status: Abandoned Application
First Claim
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1. A method, executed on a game platform, for providing a smooth animation transition in a game comprising:

  • (a) providing, during play of the game, an event timeline comprising event markers denoting points in time on the event timeline, each event marker associated with an animation segment from a plurality of animation segments;

    (b) providing a first marker on the event timeline indicating a first animation segment to be displayed on the display at a first time with respect to event timeline and a second marker on the event timeline indicating a second animation segment to be displayed on the display at a second time with respect to event timeline;

    (c) determining, during play of the game, that the second time is approaching;

    (d) determining a set of animation segments to be blended together to provide a smooth transition from the first animation segment to the second animation segment; and

    (e) blending among the set of animation segments based on the determination made in step (d).

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