COMPUTER-READABLE STORAGE MEDIUM, GAME APPARATUS, GAME SYSTEM AND GAME METHOD
First Claim
1. A computer-readable storage medium having stored therein a game program which causes a computer of a game apparatus, which performs game processing based on an orientation of an input device, to function as:
- orientation detection means which detects an orientation of the input device;
orientation determination means which determines whether the orientation of the input device satisfies a first condition or satisfies a second condition; and
game processing means which updates, while the orientation of the input device satisfies the first condition, a specific game parameter in accordance with a change in an orientation of the input device around a first axis, and updates, while the orientation of the input device satisfies the second condition, the specific game parameter in accordance with a change in an orientation of the input device around a second axis.
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Accused Products
Abstract
Respective orientations (a pitch angle, a roll angle, and a yaw angle) of the input device are detected based on angular velocity data outputted from a gyro sensor unit of an input device. Then, it is determined whether the pitch angle is within a first range or within a second range. When it has been determined that the pitch angle is within the first range, a posture of an object is updated based on the roll angle. When it has been determined that the pitch angle is within the second range, the posture of the object is updated based on the yaw angle. Accordingly, operability can be improved in a game executed in accordance with an orientation of the input device.
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Citations
12 Claims
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1. A computer-readable storage medium having stored therein a game program which causes a computer of a game apparatus, which performs game processing based on an orientation of an input device, to function as:
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orientation detection means which detects an orientation of the input device; orientation determination means which determines whether the orientation of the input device satisfies a first condition or satisfies a second condition; and game processing means which updates, while the orientation of the input device satisfies the first condition, a specific game parameter in accordance with a change in an orientation of the input device around a first axis, and updates, while the orientation of the input device satisfies the second condition, the specific game parameter in accordance with a change in an orientation of the input device around a second axis. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A game apparatus which performs game processing based on an orientation of an input device, the game apparatus comprising:
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orientation detection means which detects an orientation of the input device; orientation determination means which determines whether the orientation of the input device satisfies a first condition or satisfies a second condition; and game processing means which updates, while the orientation of the input device satisfies the first condition, a specific game parameter in accordance with a change in an orientation of the input device around a first axis, and updates, while the orientation of the input device satisfies the second condition, the specific game parameter in accordance with a change in an orientation of the input device around a second axis.
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11. A game system which performs game processing based on an orientation of an input device, the game system comprising:
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orientation detection means which detects an orientation of the input device; orientation determination means which determines whether the orientation of the input device satisfies a first condition or satisfies a second condition; and game processing means which updates, while the orientation of the input device satisfies the first condition, a specific game parameter in accordance with a change in an orientation of the input device around a first axis, and updates, while the orientation of the input device satisfies the second condition, the specific game parameter in accordance with a change in an orientation of the input device around a second axis.
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12. A game method for performing game processing based on an orientation of an input device, the method comprising:
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an orientation detection step of detecting an orientation of the input device; an orientation determination step of determining whether the orientation of the input device satisfies a first condition or satisfies a second condition; and a game processing step of updating, while the orientation of the input device satisfies the first condition, a specific game parameter in accordance with a change in an orientation of the input device around a first axis, and updating, while the orientation of the input device satisfies the second condition, the specific game parameter in accordance with a change in an orientation of the input device around a second axis.
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Specification