Board game combining several activities
First Claim
1. A game kit comprising at least one device displaying:
- a) a plurality of options a player must choose from to perform a challenge wherein;
i) the challenge eventually involves making at least another participant guess an answer; and
ii) the choice of option by the player has at least the effect of determining a guessing technique which he will have to use to succeed the challenge, amongst a larger number of guessing techniques featured within the available options; and
b) a plurality of indicia revealing predetermined rewards to be earned if the player is successful in the challenge, wherein the rewards vary depending upon the option that is chosen by the player.
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Accused Products
Abstract
In its preferred embodiment, the present invention relates to a game concept that combines different guessing techniques in a way that lets players choose the technique they wish to perform. Players are being given an opportunity to make their teammates guess several answers, and their total time for doing so is limited. Players therefore must make strategic choices regarding the technique they wish to use to make their teammates guess each answer. The game kit would typically include cards (FIG. 1) indicating an answer to be guessed (1), as well as a predetermined list of points (3) attributed to different guessing techniques (2). This card contents is intended to give the opportunity to a player to choose amongst the different techniques (2) in order to make his teammates guess the answer (1). If successful, he will obtain the predetermined number of points corresponding to the technique chosen (3) as listed on the card. In a typical round of play, a player would be provided with a determined amount of cards and would attempt to make his teammates guess the answers on these cards within a determined amount of time. For each answer to be guesses, the player would have the choice of the technique he wishes to perform. More difficult techniques for a given card give more points, but also usually take longer to perform, giving the player less time for the other cards to be performed. An important feature of the game is for the players to manage their time and choose their techniques wisely, in order to get the most points out of their cards before the time is up.
18 Citations
20 Claims
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1. A game kit comprising at least one device displaying:
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a) a plurality of options a player must choose from to perform a challenge wherein; i) the challenge eventually involves making at least another participant guess an answer; and ii) the choice of option by the player has at least the effect of determining a guessing technique which he will have to use to succeed the challenge, amongst a larger number of guessing techniques featured within the available options; and b) a plurality of indicia revealing predetermined rewards to be earned if the player is successful in the challenge, wherein the rewards vary depending upon the option that is chosen by the player. - View Dependent Claims (2, 3, 4, 5)
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6. A method of game play, comprising:
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a) providing at least at least one round of play; b) providing that within a round, a team will have the opportunity to take on several successive challenges; c) providing that with respect to each challenge, at least one member of the team will assume the role of “
the performer”
, wherein if a plurality of players assume the role of the performer with respect to a given challenge they will be required to make decisions in unison and will each be bound by the same rules;d) providing that in order to succeed in a challenge the performer will have to make at least one other participant guess one answer by using a least one particular guessing technique; e) providing that prior to starting each challenge, the performer will have the opportunity to choose amongst a plurality of options; f) providing that the choice of option by the performer will have at least the effect of determining the guessing technique or guessing techniques which he will have to use to succeed the challenge, amongst a larger number of guessing techniques featured within the available options; g) providing that before choosing an option, the performer will be allowed to know all the guessing techniques available for that challenge, and the corresponding answer or answers as the case may be; h) providing that the success of the team will be influenced at least in part by the speed with which the performer will be able to successfully accomplish the challenge; i) providing that the success of the team will be influenced at least in part by the elapsing of the total time within a round of play - View Dependent Claims (7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18)
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19. A game kit comprising:
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a. at least one sculpting wire; and b. instructions which give an opportunity to a player to make at least one other participant guess an answer by using the technique of sculpting at least one wire, and also give an opportunity to the player to make at least one participant guess an answer with at least one other guessing technique. - View Dependent Claims (20)
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Specification