Mobile Device Interface for Online Games
First Claim
Patent Images
1. A system, comprising:
- a data store of game state information corresponding to one or more instances of a computer-implemented game, wherein the computer-implemented game comprises a plurality of user-initiated in-game harvest mechanic actions; and
one or more servers operative to implement a first interface and a second user interface for the computer-implemented game on a client system over a computer network;
wherein the first user interface allows access to a first set of in-game harvest mechanic actions; and
wherein the second user interface allows access to a subset of the first set of game harvest mechanic actions.
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Abstract
The present disclosure generally relates games and applications in general and in particular to computer-implemented online games playable on mobile devices.
334 Citations
28 Claims
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1. A system, comprising:
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a data store of game state information corresponding to one or more instances of a computer-implemented game, wherein the computer-implemented game comprises a plurality of user-initiated in-game harvest mechanic actions; and one or more servers operative to implement a first interface and a second user interface for the computer-implemented game on a client system over a computer network; wherein the first user interface allows access to a first set of in-game harvest mechanic actions; and wherein the second user interface allows access to a subset of the first set of game harvest mechanic actions. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A computer-implemented method, comprising:
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storing game state information corresponding to one or more instances of a computer-implemented game, the computer-implemented game comprising a plurality of user-initiated in-game harvest mechanic actions; and implementing, by one or more servers each having one or more processors, a first user interface and a second user interface for the computer-implemented game on a client system over a computer network, the first user interface allowing access to a first set of in-game harvest mechanic actions; and the second user interface allowing access to a subset of the first set of in-game harvest mechanic actions. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18, 19)
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20. A computer-readable storage medium storing a set of instructions which, when executed by at least one processor, causes the at least one processor to perform operations, comprising:
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storing game state information corresponding to one or more instances of a computer implemented game, the computer-implemented game comprising a plurality of user-initiated in-game harvest mechanic actions; and implementing, by one or more servers each having one or more processors, a first user interface and a second user interface for the computer-implemented game on a client system over a computer network, the first user interface allowing access to a first set of in-game harvest mechanic actions; and the second user interface allowing access to a subset of the first set of in-game harvest mechanic actions. - View Dependent Claims (21, 22, 23, 24, 25, 26, 27, 28)
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Specification