VIRTUAL PLAYING CHIPS IN A MULTIUSER ONLINE GAME NETWORK
First Claim
1. A method for executing game transactions in an online game, the method comprising:
- detecting a request from a player to purchase virtual currency for use in the online game;
identifying receipt of cash or credit in an online transaction to make the purchase of the virtual currency, wherein the virtual currency of the online game is not redeemable for cash or credit; and
crediting the player with an amount of virtual currency based on an amount of the identified receipt of cash or credit, wherein at least one operation of the method is executed through a processor.
6 Assignments
0 Petitions
Accused Products
Abstract
Methods, systems, and computer programs are presented for executing game transactions in an online game to acquire virtual currency. One method includes an operation for detecting a request from a player to purchase virtual currency for use in the online game. Cash or credit is received, in an online transaction, to make the purchase of the virtual currency. The virtual currency of the online game is not redeemable for cash or credit so the virtual currency cannot be considered gambling proceeds. The method further includes an operation for crediting the player with an amount of virtual currency based on the amount of the received cash or credit.
108 Citations
20 Claims
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1. A method for executing game transactions in an online game, the method comprising:
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detecting a request from a player to purchase virtual currency for use in the online game; identifying receipt of cash or credit in an online transaction to make the purchase of the virtual currency, wherein the virtual currency of the online game is not redeemable for cash or credit; and crediting the player with an amount of virtual currency based on an amount of the identified receipt of cash or credit, wherein at least one operation of the method is executed through a processor. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A method for executing game transactions in an online game, the method comprising:
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embedding a game board within a webpage of a social networking site, wherein the game board includes; a first icon of a first player playing the online game; one or more icons associated with for other players in the game; an amount of virtual currency for the first player; and a user interface element for purchasing virtual items utilizing the virtual currency; and rewarding the first player with additional virtual currency after completing a task, quest, challenge, or mission within the online game, wherein at least one operation of the method is executed through a processor. - View Dependent Claims (13, 14, 15, 16)
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17. A method for executing game transactions in an online game, the method comprising:
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embedding, within a webpage of a social networking site, a game board for purchasing virtual items, wherein the game board includes a plurality of virtual items, each virtual item having an associated amount of virtual currency for a purchase; receiving an input from a first player to purchase a first item from the plurality of virtual items, the input including a selection of whether to purchase the first item for the first player playing the game or purchase the first item for a second player socially linked to the first player in the online game; debiting an account of the first player with the amount of virtual currency associated with the first item; and delivering the first item to the first player or to the second player, wherein at least one operation of the method is executed through a processor. - View Dependent Claims (18, 19, 20)
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Specification