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SYSTEM AND METHOD FOR SIMULATING GROUP PLAY WITHIN ASYNCHRONOUS VIDEOGAME CONTENT

  • US 20120021825A1
  • Filed: 03/30/2011
  • Published: 01/26/2012
  • Est. Priority Date: 07/20/2010
  • Status: Active Grant
First Claim
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1. A system configured to simulate group play within asynchronous videogame content, the system comprising:

  • one or more processors configured to execute computer program modules, the computer program modules comprising;

    a game module configured to generate views of a videogame for presentation to players that enable the individual players to participate in the videogame such that the individual players control corresponding player controlled characters within the videogame, the videogame comprising a first set of asynchronous videogame content that is accessible to the player controlled characters through a first synchronization point in the videogame,wherein the game module is configured to generate views of separate instances of the first set of asynchronous videogame content that are provided to individual players such that individual players that participate in the first set of asynchronous videogame do so separately from each other;

    a group module configured to form groups of player controlled characters from player controlled characters simultaneously located at the first synchronization point in the videogame; and

    a character control module configured to automatically control player controlled characters in the first set of asynchronous videogame content;

    the game module and the character control module being further configured such that responsive to a first player controlled character controlled by a first player being grouped at the first synchronization point with other player controlled characters into a character group, secondary instances of the other player controlled characters in the character group are automatically controlled to accompany the first player controlled character in a first instance of the first set of asynchronous videogame content while the first player controlled character is controlled in the first instance of the first set of asynchronous videogame content by the first player.

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