SYSTEM AND METHOD FOR SIMULATING GROUP PLAY WITHIN ASYNCHRONOUS VIDEOGAME CONTENT
First Claim
1. A system configured to simulate group play within asynchronous videogame content, the system comprising:
- one or more processors configured to execute computer program modules, the computer program modules comprising;
a game module configured to generate views of a videogame for presentation to players that enable the individual players to participate in the videogame such that the individual players control corresponding player controlled characters within the videogame, the videogame comprising a first set of asynchronous videogame content that is accessible to the player controlled characters through a first synchronization point in the videogame,wherein the game module is configured to generate views of separate instances of the first set of asynchronous videogame content that are provided to individual players such that individual players that participate in the first set of asynchronous videogame do so separately from each other;
a group module configured to form groups of player controlled characters from player controlled characters simultaneously located at the first synchronization point in the videogame; and
a character control module configured to automatically control player controlled characters in the first set of asynchronous videogame content;
the game module and the character control module being further configured such that responsive to a first player controlled character controlled by a first player being grouped at the first synchronization point with other player controlled characters into a character group, secondary instances of the other player controlled characters in the character group are automatically controlled to accompany the first player controlled character in a first instance of the first set of asynchronous videogame content while the first player controlled character is controlled in the first instance of the first set of asynchronous videogame content by the first player.
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Abstract
To simulate group play, player controlled characters may be grouped prior to entry into a set of asynchronous videogame content. Then separate instances of the set of asynchronous videogame content may be provided to players associated with individual ones of the grouped player controlled characters. In the separate instance provided to a given player, secondary instances of the player controlled characters other than the player controlled character being controlled by the given player may be controlled automatically to accompany the player controlled character being controlled by the given player.
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Citations
20 Claims
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1. A system configured to simulate group play within asynchronous videogame content, the system comprising:
one or more processors configured to execute computer program modules, the computer program modules comprising; a game module configured to generate views of a videogame for presentation to players that enable the individual players to participate in the videogame such that the individual players control corresponding player controlled characters within the videogame, the videogame comprising a first set of asynchronous videogame content that is accessible to the player controlled characters through a first synchronization point in the videogame, wherein the game module is configured to generate views of separate instances of the first set of asynchronous videogame content that are provided to individual players such that individual players that participate in the first set of asynchronous videogame do so separately from each other; a group module configured to form groups of player controlled characters from player controlled characters simultaneously located at the first synchronization point in the videogame; and a character control module configured to automatically control player controlled characters in the first set of asynchronous videogame content; the game module and the character control module being further configured such that responsive to a first player controlled character controlled by a first player being grouped at the first synchronization point with other player controlled characters into a character group, secondary instances of the other player controlled characters in the character group are automatically controlled to accompany the first player controlled character in a first instance of the first set of asynchronous videogame content while the first player controlled character is controlled in the first instance of the first set of asynchronous videogame content by the first player. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A computer-implemented method of simulating group play within asynchronous videogame content, the method being implemented in a computer system comprising one or more processors configured to execute computer program modules, the method comprising:
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generating views of a videogame for presentation to players that enable the individual players to participate in the videogame such that the individual players control corresponding player controlled characters within the videogame, the videogame comprising a first set of asynchronous videogame content that is accessible to the player controlled characters through a first synchronization point in the videogame; identifying player controlled characters simultaneously present at the first synchronization point in the videogame; forming a character group of player controlled characters from the player controlled characters simultaneously present at the first synchronization point in the videogame, the character group including a first player controlled character controlled by a first player; generating views of a first instance of the first set of asynchronous videogame content for presentation solely to the first player that enable the first player to control the first player controlled character within the first set of asynchronous videogame content separately from any other players; generating secondary instances of the other player controlled characters in the character group with the first player controlled character; and automatically controlling the secondary instances of the other player controlled characters in the first set of asynchronous videogame content such that the secondary instances of the other player controlled characters accompany the first player controlled character in the first instance of the first set of asynchronous videogame content without the control of the players corresponding to the other player controlled characters. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17)
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18. A computer-implemented method of simulating group play within asynchronous videogame content, the method being implemented in a computer system comprising one or more processors configured to execute computer program modules, the method comprising:
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forming a character group of player controlled characters from the player controlled characters simultaneously present at a first synchronization point in a videogame, the character group including a first player controlled character controlled by a first player, a second player controlled character controlled by a second player, and a third player controlled character controlled by a third player; and responsive to formation of the character group, generating a first instance of a first set of asynchronous videogame content in which the first player controlled character is controllable by the first player, and in which secondary instances of the second player controlled character and the third player controlled character accompany the first player controlled character without control from the second player or the third player. - View Dependent Claims (19, 20)
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Specification