SYSTEMS AND METHODS FOR SERVER BASED VIDEO GAMING
First Claim
1. A client device in a server based videogame system, the client device comprising:
- a data repository configured to store portions of resources and scripts required to implement a game environment associated with a videogame being played using the client device; and
a game browser interfaced with the data repository, the game browser configured to manage the resources and scripts in order to implement a portion of the game environment and to request more resources and scripts as required to implement other portions of the game environment.
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Abstract
A server based videogame system comprises a game authority configured to store the resources and scripts associated with a plurality of video games. Users can access the games, which are hosted by the game authority using various client devices. Only portions of a game are then served to the user'"'"'s client device when the user is playing a game. The user'"'"'s client device is configured to predict what resources will be need soon based on a game page provided by the game authority that lists all of the resources and scripts associated with the game. The client device can then request resources and scripts before they are needed in order to maintain game flow.
156 Citations
1 Claim
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1. A client device in a server based videogame system, the client device comprising:
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a data repository configured to store portions of resources and scripts required to implement a game environment associated with a videogame being played using the client device; and a game browser interfaced with the data repository, the game browser configured to manage the resources and scripts in order to implement a portion of the game environment and to request more resources and scripts as required to implement other portions of the game environment.
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Specification