Method and Apparatus for Character Animation
First Claim
Patent Images
1. A method of character animation, the method comprising:
- a) providing a general purpose computer having an electronic display and at least one user input means,b) providing a data structure having at least a first and second data field, in which;
i) the first data field has at least one digital image that is a general facial portrait of a character to be animated on the electronic display, andii) the second data field has a first series of images that correspond to at least a portion of the facial morphology of the character to be animated that changes when the character to be animated appears to speaks, wherein each image of said first series is associated with a specific phoneme and is selectable via the user input means,c) at least one of playing an audio sound track and reading a script to determine the sequence and duration of the phonemes intended to be spoken by the character to be animated,d) selecting the appropriate phoneme via the user input means,e) wherein the step of selecting the appropriate phoneme via the user input means causes the image associated with a specific phoneme to be overlaid on the general facial portrait image in temporal coordination with the sound track or script on the electronic display.
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Abstract
The present invention provides various means for the animation of character expression in coordination with an audio sound track. The animator selects or creates characters and expressive characteristic from a menu, and then enters the characteristics, including lip and mouth morphology, in coordination with a running sound track.
55 Citations
20 Claims
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1. A method of character animation, the method comprising:
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a) providing a general purpose computer having an electronic display and at least one user input means, b) providing a data structure having at least a first and second data field, in which; i) the first data field has at least one digital image that is a general facial portrait of a character to be animated on the electronic display, and ii) the second data field has a first series of images that correspond to at least a portion of the facial morphology of the character to be animated that changes when the character to be animated appears to speaks, wherein each image of said first series is associated with a specific phoneme and is selectable via the user input means, c) at least one of playing an audio sound track and reading a script to determine the sequence and duration of the phonemes intended to be spoken by the character to be animated, d) selecting the appropriate phoneme via the user input means, e) wherein the step of selecting the appropriate phoneme via the user input means causes the image associated with a specific phoneme to be overlaid on the general facial portrait image in temporal coordination with the sound track or script on the electronic display. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A computer readable media having a data structure for creating animated video frame sequences of characters, the data structure comprising:
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a) a first data field containing data representing a phoneme that correlates with a selection mode of a computer user input device, b) a second data field containing data that is at least one of representing or being associated with an image of the pronunciation of the phoneme contained in the first data field. - View Dependent Claims (20)
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11. A computer readable media having a data structure for creating animated video frame sequences of characters, the data structure comprising:
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a) a first data field containing data representing an emotional state that correlates with a selection mode of a computer user input device, b) a second data field containing data that is at least one of representing or being associated with at least a portion of a facial image associated with a particular emotional state contained in the first data field. - View Dependent Claims (12, 13)
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14. A GUI for character animation, the GUI comprising:
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a) a first frame for displaying a graphical representation of the time elapsed in the play of a digital sound file, b) a second frame for displaying at least parts of an image of an animated character for a video frame sequence in synchronization with the digital sound file that is graphically represented in the first frame, c) at least one of an additional frame or a portion of the first and second frame for displaying a symbolic representation of the facial morphology for the animated character to be displayed in the second frame for at least a portion of the graphical representation of the time track in the first frame. - View Dependent Claims (15, 16, 17, 19)
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18. A method of character animation, the method comprising:
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a) providing a general purpose computer having an electronic display and at least one user input means, b) providing a data structure having at least a first and second data field, in which; i) the first data field has at least one digital image that is a general facial portrait of a character to be animated on the electronic display, and ii) the second data field has a first series of images that correspond to at least a portion of the facial morphology of the character to be animated that changes when the character to be animated speaks, wherein each image of said first series is associated with a specific phoneme and is selectable via the user input device, c) providing a means to select in sequence a plurality of phoneme from the second data field, d) displaying the general facial portrait of the character to be animated on the electronic display, e) wherein upon detection of a selected phoneme the general purpose computer is operative to overlay a corresponding image from the first series of image of the second data field on the general facial portrait image of the character to be animated on the electronic display.
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Specification