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USER-DRIVEN THREE-DIMENSIONAL INTERACTIVE GAMING ENVIRONMENT

  • US 20120038637A1
  • Filed: 10/26/2011
  • Published: 02/16/2012
  • Est. Priority Date: 05/29/2003
  • Status: Active Grant
First Claim
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1. A computer implemented method having access to memory, the method providing a real-time three-dimensional interactive environment, comprising the operations of:

  • obtaining depth values indicating distances from one or more physical objects in a physical scene to a depth sensing device, the depth sensing device configurable to be maintained at a particular depth range defined by a plane so that objects between the particular depth range and the depth sensing device are processed by the depth sensing device, wherein the particular depth range establishes active detection by the depth sensing device, as depth values of objects placed through the particular depth range and toward the depth sensing device are detected and depth values of objects placed beyond the particular depth range are not detected, and the objects placed through the particular depth range are rendered and displayed in a virtual scene based on geometric characteristics of the object itself.

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