Replicating Changes Between Corresponding Objects
First Claim
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1. A computer-implemented method of communicating content, comprising:
- creating a virtual object in a virtual world, based on a real-world object existing outside the virtual world;
synchronizing, by operation of one or more computer processors, the virtual object with the real-world object such that changes to one of the objects are reflected in the other object; and
associating the virtual object with a first avatar in the virtual world.
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Abstract
Embodiments of the invention generally relate to replicating changes between corresponding real objects and virtual objects in a virtual world. Embodiments of the invention may include receiving a request to generate a virtual item in a virtual world based on a real-world object, generating the virtual item, synchronizing the virtual item and real-world object, and sharing the virtual item with a second avatar in the virtual world.
63 Citations
20 Claims
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1. A computer-implemented method of communicating content, comprising:
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creating a virtual object in a virtual world, based on a real-world object existing outside the virtual world; synchronizing, by operation of one or more computer processors, the virtual object with the real-world object such that changes to one of the objects are reflected in the other object; and associating the virtual object with a first avatar in the virtual world. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A system, comprising:
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a computer processor; and a memory containing a program that, when executed on the computer processor, performs an operation for communicating content, comprising; creating a virtual object in a virtual world, based on a real-world object existing outside the virtual world; synchronizing the virtual object with the real-world object such that changes to one of the objects are reflected in the other object; and associating the virtual object with a first avatar in the virtual world. - View Dependent Claims (13, 14, 15, 16, 17, 18)
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19. A computer program product for communicating content, comprising:
a computer-readable storage medium having a computer readable program code embodied therewith, the computer readable program code comprising; computer readable program code to create a virtual object in the virtual world, based on a real-world object existing outside the virtual world; computer readable program code to synchronize the virtual object with the real-world object such that changes to one of the objects are reflected in the other object; and computer readable program code to associate the virtual object with a first avatar in the virtual world. - View Dependent Claims (20)
Specification