SYSTEM AND METHOD FOR RATING INTENSITY OF VIDEO GAMES
First Claim
1. A method of rating the intensity of game play of a video game based on energy expenditure of a user playing the video game, the method comprising the steps of:
- a) selecting the video game to rate;
b) determining whether the video game requires the user to expend energy in excess of an approximate resting energy rate;
c) testing the video game by having a plurality of users play the video game for at least one hour intervals;
d) measuring energy expenditure of the plurality of users in step (c) with physiological sensors;
e) calculating the energy expenditure of each of the plurality of users during a predetermined time period of game play;
f) calculating an average energy expenditure of the plurality of users; and
g) categorizing the video game based on the average energy expenditure as one of at least low intensity, moderate intensity, and high intensity.
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Abstract
A method of rating the intensity of game play of a video game based on energy expenditure of a user playing the video game including the steps of selecting the video game, determining whether the video game requires the user to expend energy in excess of resting energy rate, testing the video game by having a plurality of users play the video game, measuring energy expenditure of the plurality of users, calculating energy expenditure of each of the plurality of users, calculating an average energy expenditure of the plurality of users and categorizing the video game based on the average energy expenditure as low intensity, moderate intensity or high intensity.
38 Citations
11 Claims
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1. A method of rating the intensity of game play of a video game based on energy expenditure of a user playing the video game, the method comprising the steps of:
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a) selecting the video game to rate; b) determining whether the video game requires the user to expend energy in excess of an approximate resting energy rate; c) testing the video game by having a plurality of users play the video game for at least one hour intervals; d) measuring energy expenditure of the plurality of users in step (c) with physiological sensors; e) calculating the energy expenditure of each of the plurality of users during a predetermined time period of game play; f) calculating an average energy expenditure of the plurality of users; and g) categorizing the video game based on the average energy expenditure as one of at least low intensity, moderate intensity, and high intensity. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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Specification