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SYSTEM AND METHOD FOR RATING INTENSITY OF VIDEO GAMES

  • US 20120046113A1
  • Filed: 08/17/2011
  • Published: 02/23/2012
  • Est. Priority Date: 08/17/2010
  • Status: Active Grant
First Claim
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1. A method of rating the intensity of game play of a video game based on energy expenditure of a user playing the video game, the method comprising the steps of:

  • a) selecting the video game to rate;

    b) determining whether the video game requires the user to expend energy in excess of an approximate resting energy rate;

    c) testing the video game by having a plurality of users play the video game for at least one hour intervals;

    d) measuring energy expenditure of the plurality of users in step (c) with physiological sensors;

    e) calculating the energy expenditure of each of the plurality of users during a predetermined time period of game play;

    f) calculating an average energy expenditure of the plurality of users; and

    g) categorizing the video game based on the average energy expenditure as one of at least low intensity, moderate intensity, and high intensity.

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