MULTI-DIMENSIONAL GAME COMPRISING INTERACTIVE PHYSICAL AND VIRTUAL COMPONENTS
First Claim
Patent Images
1. A game comprising:
- a. a physical component including a game board and one or more game pieces; and
b. a virtual component including a virtual environment displayed on a display device;
wherein user interaction with the physical component affects the virtual component and user interaction with the virtual component affects the physical component.
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Abstract
An multi-dimensional game comprises a physical component including a game board and game pieces and a virtual component including a virtual environment displayed on a display device. A user is able to play the game by interacting with the virtual or physical component, wherein in order to complete tasks in the game the user must transition between interacting with the virtual component and the physical component. The physical component comprises game blocks, which are able to couple to each other and form objects that are then represented in the virtual component.
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Citations
76 Claims
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1. A game comprising:
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a. a physical component including a game board and one or more game pieces; and b. a virtual component including a virtual environment displayed on a display device; wherein user interaction with the physical component affects the virtual component and user interaction with the virtual component affects the physical component. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
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14. A global board game system comprising:
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a. a local game including a local physical component comprising a local game board and one or more local game pieces and a local virtual component comprising a local virtual environment displayed on a local display device; b. at least one remote game including a remote physical component comprising a remote game board and one or more remote game pieces and a remote virtual component comprising a remote virtual environment displayed on a remote display device; and c. a global virtual component comprising a global virtual environment including the local virtual environment and the remote virtual environment; wherein user interaction with the local and remote physical components affect the global virtual component and user interaction with the global virtual component affect the local and remote physical components. - View Dependent Claims (15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25)
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26. A method of playing a board game comprising:
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a. interacting with a physical component comprising a game board and one or more game pieces; and b. interacting with a virtual component comprising a virtual environment displayed on a display device; wherein interaction with the physical component affects the virtual component and interaction with the virtual component affects the physical component. - View Dependent Claims (27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37)
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38. A game comprising:
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a. a game board including one or more board sensors; and b. a plurality of game blocks each including one or more block sensors and one or more coupling elements, wherein the game blocks can couple with each other using the coupling elements; wherein the board sensors are configured to sense the position of the game blocks when the game blocks are on the game board. - View Dependent Claims (39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50)
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51. A game system comprising:
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a. a plurality of game boards each including one or more board sensors; and b. a plurality of game blocks each including one or more block sensors and one or more coupling elements, wherein the game blocks can couple with each other using the coupling elements; wherein the board sensors are configured to sense the position of the game blocks when the game blocks are on one or more of the game boards. - View Dependent Claims (52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63)
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64. A method of playing a game comprising:
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a. setting up a game board including one or more board sensors; and b. coupling a plurality of game blocks to each other with one or more coupling elements, wherein each game block includes one or more block sensors and at least one of the one or more coupling elements; and c. sensing the position of the game blocks when the game blocks are on the game board with the board sensors. - View Dependent Claims (65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76)
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Specification