BOARD GAME WITH DYNAMIC CHARACTERISTIC TRACKING
First Claim
1. A game system for playing a board game, the game system comprising:
- a. one or more game objects for playing the board game, wherein each of the one or more objects has a unique identifier and one or more characteristic values; and
b. one or more memory devices each having at least one database, wherein a first memory device of the memory devices has a first database that stores the unique identifier and one or more of the characteristic values associated with one of the game objects;
wherein the characteristic values affect the way the board game is played with the game objects.
1 Assignment
0 Petitions
Accused Products
Abstract
A board game comprises one or more game objects such as a game board and game pieces, at least one memory device and at least one controller. Each of the game objects comprise a globally unique identifier and dynamic characteristic values associated with the unique identifier, stored in the memory device, that define the characteristics/attributes of the corresponding game object when used in the game. A user is able to play the game by utilizing the game objects according to their characteristic values. During the course of game play, the events of the game are able to dynamically change the characteristic values of each game object affected by the event. Similarly, outside of game play, external events are also able to dynamically change the characteristic values of a game object. These characteristic values are able to be kept and updated during and in between games.
-
Citations
52 Claims
-
1. A game system for playing a board game, the game system comprising:
-
a. one or more game objects for playing the board game, wherein each of the one or more objects has a unique identifier and one or more characteristic values; and b. one or more memory devices each having at least one database, wherein a first memory device of the memory devices has a first database that stores the unique identifier and one or more of the characteristic values associated with one of the game objects; wherein the characteristic values affect the way the board game is played with the game objects. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14)
-
- 15. A game object for playing a board game, the game object comprising an interface for communicating with a controller and a first memory device, wherein the first memory device stores a unique identifier and one or more of a set of characteristic values associated with the game object, and further wherein the interface enables the controller to adjust at least one of the set of characteristic values based on game events that occur while playing the board game with the game object, wherein the characteristic values affect the way the board game is played with the game object.
-
26. A server for use with a board game including one or more game objects, the server comprising:
-
a. a first memory device including a first database for storing a unique identifier and one or more of a set of characteristic values associated with each of the one or more game objects; and b. an interface for establishing a connection to a controller such that the controller can adjust at least one of the set of characteristic values based on game events that occur while playing the board game with the game objects; wherein the characteristic values affect the way the board game is played with the game objects. - View Dependent Claims (27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37)
-
-
38. A method of playing a board game including one or more game objects, the method comprising:
-
a. storing a unique identifier and one or more of a set of characteristic values associated with a game object in a first memory device; b. adjusting at least one of the set of characteristic values with a controller based on game events that occur while playing the board game with the game objects; and c. adjusting the characteristic values with the controller based on external events that occur separate from the playing of the board game with the game objects; wherein the characteristic values affect the way the board game is played with the game objects. - View Dependent Claims (39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52)
-
Specification