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SYSTEM AND METHOD FOR CYBER TRAINING OF MARTIAL ART ON NETWORK

  • US 20120052947A1
  • Filed: 07/10/2011
  • Published: 03/01/2012
  • Est. Priority Date: 08/24/2010
  • Status: Active Grant
First Claim
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1. A system for virtual martial arts sparring using a network, comprising:

  • a user terminal configured to access the Internet to exchange user information with a network server, receive sparring partner information to retrieve and select a discipline, a grade, an area, and sex-specific sparring conditions, receive sparring progress information according to the selected sparring conditions to execute a corresponding sparring program, and perform a sparring function by exchanging a user motion image, a sparring partner motion image, and a signal representative of a hit;

    a network server configured to comprise user information management means for receiving user information from the user terminal and comparing the user information with previously stored information to allow a user to log in, sparring partner information management means for transmitting the sparring partner information to the user terminal and updating and managing grade, area, and sex information and sparring records on a sparring partner, sparring progress information management means for transmitting the sparring progress information to the user terminal and updating and managing a sparring sequence, winning and deduction point information, victory and defeat information, and ranking information, image information management means for receiving the user motion image transmitted from the user terminal, performing an update with the user motion image, and managing the user motion image, and communication means for exchanging information with the user terminal;

    data management means configured to comprise a user information database (DB) for storing the user information, a sparring partner information DB for storing the sparring partner information, a sparring progress information DB for storing the sparring progress information, and an image information DB for storing the user motion image, and configured to input and output the respective pieces of information in response to a request from the network server; and

    a network administrator terminal configured to access the network server to exchange network administrator information and manage the system;

    wherein the user terminal comprises;

    an input unit configured to receive the user information to allow the user to log in and select the discipline, grade, area, and sex-specific sparring conditions;

    a motion recognition unit configured to detect a movement speed, a distance, a position, and an angle of the user to recognize a user motion;

    a position detector configured to detect a position of the user'"'"'s feet on a plane;

    a data storage unit configured to store the sparring program in accordance with the discipline, grade, area, and sex-specific sparring conditions corresponding to the selection of the input unit and store the user information and an evaluation result;

    a controller configured to execute the sparring program stored in the data storage unit according to the selection of the input unit, determine a user motion in three-dimensional (3D) space with reference to the user motion recognized by the motion recognition unit and the position of the user'"'"'s feet detected by the position detector, compare the user motion in 3D space with a sparring partner motion received from the network server to determine an effective attack value, calculate corresponding points to accumulate winning or deduction points, generate the user motion image and the sparring partner motion image using a previously stored virtual character, generate a user hit reaction image and a sparring partner hit reaction image using a virtual character of the sparring partner according to the determined effective attack value, and generate the signal representative of a hit according to the determined effective attack value;

    a main image display unit configured to display the user motion image and the sparring partner motion image of the controller;

    a hit representation unit configured to generate physical vibrations or a physical impact in response to the signal indicative of a hit from the controller and apply them to the user'"'"'s body; and

    a communication unit configured to exchange the user information, the sparring partner information, the sparring progress information, the signal representative of a hit, and the motion images with the communication means of the network server and transfer the pieces of information, the signal representative of a hit, and the motion images to the controller.

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