GRAPHICAL USER INTERFACE FOR MUSIC SEQUENCE PROGRAMMING
First Claim
1. A graphical programming interface system, comprising:
- a processor;
a grid matrix defined by a plurality of coordinate axes, having selectable matrix positions identified by coordinate values along said axes, said grid matrix being displayed on a display device;
a plurality of movable object icons, each representing an object having a predefined output sound;
a plurality of object data files, each data object file associated with a particular matrix position on said grid matrix, such that different positions along a coordinate axis correspond to different characteristics of each object data file, said plurality of object data files being stored in a memory device; and
whereby placement of an object icon at any matrix position causes said processor to process the predefined output sound associated with said object in accordance with the object data file associated with the matrix position at which the object icon is placed, and output the processed sound to an output device.
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Abstract
An example graphical programming interface system includes a processor. A grid matrix defined by a plurality of coordinate axes, having selectable matrix positions is displayed on a display device. Multiple movable object icons, each representing an object having a predefined output sound are also displayed on the display device. In one aspect, a single object data file is associated with each matrix position on said grid matrix. In this aspect, once a user places an object icon on a matrix position, the processor causes the predefined output sound associated with the object icon in accordance with the object data file associated with the matrix position at which the object icon is placed, and outputs the processed sound to an output device. This allows a user to program musical sequences by placing one or more object icons each on the selectable matrix positions.
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Citations
20 Claims
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1. A graphical programming interface system, comprising:
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a processor; a grid matrix defined by a plurality of coordinate axes, having selectable matrix positions identified by coordinate values along said axes, said grid matrix being displayed on a display device; a plurality of movable object icons, each representing an object having a predefined output sound; a plurality of object data files, each data object file associated with a particular matrix position on said grid matrix, such that different positions along a coordinate axis correspond to different characteristics of each object data file, said plurality of object data files being stored in a memory device; and whereby placement of an object icon at any matrix position causes said processor to process the predefined output sound associated with said object in accordance with the object data file associated with the matrix position at which the object icon is placed, and output the processed sound to an output device. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A method of programming a MIDI-based drum kit implemented on a computer system, comprising:
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providing a grid matrix defined by a plurality of coordinate axes, having selectable matrix positions identified by coordinate values along said axes, said grid matrix being displayed on a display device; providing a plurality of movable object icons, each representing a component of said drum kit having a predefined output sound; providing a plurality of MIDI patterns associated with each object icon, each MIDI pattern being also associated with a particular matrix position on said grid matrix, such that different positions along a coordinate axis correspond to different characteristics of said MIDI patterns, said plurality of MIDI patterns being stored in a memory device; and receiving a user input to place an object icon at any matrix position, thereby causing said processor to process the predefined output sound associated with said object in accordance with the MIDI pattern associated with the matrix position at which the object icon is placed, and to output the processed sound to an output device. - View Dependent Claims (12, 13, 14, 15)
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16. A computer program product comprising a plurality of computer executable instructions stored on a non-transitory computer readable storage medium, said instructions causing a computer to:
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provide a grid matrix defined by a plurality of coordinate axes, having selectable matrix positions identified by coordinate values along said axes, said grid matrix being displayed on a display device; provide on said display device a plurality of movable object icons, each representing a component of said drum kit having a predefined output sound; store a plurality of MIDI patterns associated with each object icon, each MIDI pattern being also associated with a particular matrix position on said grid matrix, such that different positions along a coordinate axis correspond to different characteristics of said MIDI patterns, said plurality of MIDI patterns being stored in a memory device; and receiving a user input to place an object icon at any matrix position, thereby causing said processor to process the predefined output sound associated with said object in accordance with the object data file associated with the matrix position at which the object icon is placed, and to output the processed sound to an output device. - View Dependent Claims (17, 18, 19, 20)
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Specification